I’ve created a Basic Code
C++ project using the Mobile / Tablet
, Scalable 2d or 3d
and No Starter Content
options. When I go to build, I receive the error noted below. I’ve tried the following:
- Removing the default level, and starting with an Empty level which contains a
Player Start
,Plane
and some lights. - Creating a new C++ game mode based off the default template, and setting the project up to use that.
- Replacing as many of the default materials and meshes with my own
SolidMat
material, which is just a material with no textures and a solid color.
How can I make the build process pick up the shader maps or cause them to be re-built? The build hangs when it runs into missing shader maps for entities originating from the engine.
Build Errors
UATHelper: Packaging (Android (ETC2)): LogMaterial: Display: Missing cached shader map for material SolidMat, compiling.
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooking /Engine/EngineResources/Black ->/MobileMinimal/Saved/Cooked/Android_ETC2/Engine/Content/EngineResources/Black.uasset
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooking /Engine/EngineMeshes/Sphere ->/MobileMinimal/Saved/Cooked/Android_ETC2/Engine/Content/EngineMeshes/Sphere.uasset
UATHelper: Packaging (Android (ETC2)): LogMaterial: Display: Missing cached shader map for material WorldGridMaterial, compiling. Is special engine material.