Android ndk compile fail

when build android package , ndk compile , can not work.
error log:

LogEditorTransaction: Undo Spawn Play From Here Start
UATHelper: 打包 (Android (所有)): Running AutomationTool…
UATHelper: 打包 (Android (所有)): Setting up Mono
UATHelper: 打包 (Android (所有)): Start UAT: mono AutomationTool.exe -ScriptsForProject=/Users/xiaochen/Documents/Unreal Projects/ue_client_13/Client_13.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=/Users/xiaochen/Documents/Unreal Projects/ue_client_13/Client_13.uproject -cook -stage -archive -archivedirectory=/Users/xiaochen/Docum
ents/Unreal Projects/ue_client_13/bin -package -clientconfig=Development -ue4exe=UE4Editor -pak -prereqs -nodebuginfo -targetplatform=Android -build -CrashReporter -utf8output
UATHelper: 打包 (Android (所有)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=“/Users/xiaochen/Documents/Unreal Projects/ue_client_13/Client_13.uproject” BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=“/Users/xiaochen/Documents/Unreal Projects/ue_client_13/Client_13.uproject” -cook -stage -archive -archivedirectory="
/Users/xiaochen/Documents/Unreal Projects/ue_client_13/bin" -package -clientconfig=Development -ue4exe=UE4Editor -pak -prereqs -nodebuginfo -targetplatform=Android -build -CrashReporter -utf8output
UATHelper: 打包 (Android (所有)): Automation.Process: Setting up command environment.
UATHelper: 打包 (Android (所有)): BuildCookRun.SetupParams: Setting up ProjectParams for /Users/xiaochen/Documents/Unreal Projects/ue_client_13/Client_13.uproject
UATHelper: 打包 (Android (所有)): Project.Build: ********** BUILD COMMAND STARTED **********
UATHelper: 打包 (Android (所有)): CommandUtils.Run: Run: mono “/Users/Shared/UnrealEngine/4.13/Engine/Binaries/DotNET/UnrealBuildTool.exe” Client_13 Android Development -Project=“/Users/xiaochen/Documents/Unreal Projects/ue_client_13/Client_13.uproject” “/Users/xiaochen/Documents/Unreal Projects/ue_client_13/Client_13.uproject” -remoteini=“/Users/xiaochen/Docu
ments/Unreal Projects/ue_client_13” -noxge -generatemanifest -nocreatestub -NoHotReload
UATHelper: 打包 (Android (所有)): UnrealBuildTool: Performing full C++ include scan (building a new target)
UATHelper: 打包 (Android (所有)): UnrealBuildTool: NDK version: 19, GccVersion: 4.9
UATHelper: 打包 (Android (所有)): UnrealBuildTool: building WITHOUT VULKAN define
UATHelper: 打包 (Android (所有)): CommandUtils.Run: Run: Took 2.968286s to run mono, ExitCode=0
UATHelper: 打包 (Android (所有)): CommandUtils.Run: Run: mono “/Users/Shared/UnrealEngine/4.13/Engine/Binaries/DotNET/UnrealBuildTool.exe” Client_13 Android Development -Project=“/Users/xiaochen/Documents/Unreal Projects/ue_client_13/Client_13.uproject” “/Users/xiaochen/Documents/Unreal Projects/ue_client_13/Client_13.uproject” -remoteini=“/Users/xiaochen/Docu
ments/Unreal Projects/ue_client_13” -noxge -nocreatestub -NoHotReload -ignorejunk
UATHelper: 打包 (Android (所有)): UnrealBuildTool: Creating makefile for Client_13 (no existing makefile)
UATHelper: 打包 (Android (所有)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
UATHelper: 打包 (Android (所有)): UnrealBuildTool: NDK version: 19, GccVersion: 4.9
UATHelper: 打包 (Android (所有)): UnrealBuildTool: building WITHOUT VULKAN define
UATHelper: 打包 (Android (所有)): UnrealBuildTool: Compiling Native code with NDK API ‘android-19’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: Performing 6 actions (4 in parallel)
UATHelper: 打包 (Android (所有)): UnrealBuildTool: [1/6] clang++ Client_13.h [armv7-es2]
UATHelper: 打包 (Android (所有)): UnrealBuildTool: [2/6] clang++ UELinkerFixupsName.h [armv7-es2]
UATHelper: 打包 (Android (所有)): UnrealBuildTool: [3/6] clang++ UELinkerFixups.cpp [armv7-es2]
UATHelper: 打包 (Android (所有)): UnrealBuildTool: [4/6] clang++ Client_13.cpp [armv7-es2]
UATHelper: 打包 (Android (所有)): UnrealBuildTool: [5/6] clang++ MyClass.cpp [armv7-es2]
UATHelper: 打包 (Android (所有)): UnrealBuildTool: [6/6] clang++ Client_13-armv7-es2.so
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function HandleSensorEvents(int, int, void*): error: undefined reference to ‘sqrtf’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function HandleSensorEvents(int, int, void*): error: undefined reference to ‘sqrtf’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function HandleSensorEvents(int, int, void*): error: undefined reference to ‘asinf’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.2_of_8.cpp-armv7-es2.o):function FGenericPlatformMath::AutoTest(): error: undefined reference to ‘sqrtf’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.2_of_8.cpp-armv7-es2.o):function FGenericPlatformMath::AutoTest(): error: undefined reference to ‘sqrtf’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.3_of_8.cpp-armv7-es2.o):function FastDecimalFormat::Internal::FractionalToString_SplitAndRoundNumber(bool, double, int, ERoundingMode, double&, double&): error: undefined reference to ‘modf’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.3_of_8.cpp-armv7-es2.o):function FastDecimalFormat::Internal::FractionalToString_SplitAndRoundNumber(bool, double, int, ERoundingMode, double&, double&): error: undefined reference to ‘ceil’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.3_of_8.cpp-armv7-es2.o):function FastDecimalFormat::Internal::FractionalToString_SplitAndRoundNumber(bool, double, int, ERoundingMode, double&, double&): error: undefined reference to ‘floor’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.3_of_8.cpp-armv7-es2.o):function FText::AsCurrencyBase(long long, FString const&, TSharedPtr const&): error: undefined reference to ‘powf’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.4_of_8.cpp-armv7-es2.o):function FLinearColor::FLinearColor(FFloat16Color const&): error: undefined reference to ‘logf’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.4_of_8.cpp-armv7-es2.o):function FLinearColor::FLinearColor(FFloat16Color const&): error: undefined reference to ‘logf’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.4_of_8.cpp-armv7-es2.o):function FLinearColor::FLinearColor(FFloat16Color const&): error: undefined reference to ‘logf’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.4_of_8.cpp-armv7-es2.o):function FLinearColor::FLinearColor(FFloat16Color const&): error: undefined reference to ‘logf’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.4_of_8.cpp-armv7-es2.o):function FLinearColor::ToRGBE() const: error: undefined reference to ‘frexp’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.4_of_8.cpp-armv7-es2.o):function FLinearColor::ToFColor(bool) const: error: undefined reference to ‘powf’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.4_of_8.cpp-armv7-es2.o):function FLinearColor::ToFColor(bool) const: error: undefined reference to ‘powf’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.4_of_8.cpp-armv7-es2.o):function FLinearColor::ToFColor(bool) const: error: undefined reference to ‘powf’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.4_of_8.cpp-armv7-es2.o):function FLinearColor::ToFColor(bool) const: error: undefined reference to ‘floorf’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.4_of_8.cpp-armv7-es2.o):function FLinearColor::ToFColor(bool) const: error: undefined reference to ‘floorf’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.4_of_8.cpp-armv7-es2.o):function FLinearColor::ToFColor(bool) const: error: undefined reference to ‘floorf’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.4_of_8.cpp-armv7-es2.o):function FLinearColor::ToFColor(bool) const: error: undefined reference to ‘floorf’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.4_of_8.cpp-armv7-es2.o):function FQuat::Log() const: error: undefined reference to ‘acosf’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.4_of_8.cpp-armv7-es2.o):function FQuat::Log() const: error: undefined reference to ‘sinf’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.4_of_8.cpp-armv7-es2.o):function FQuat::Exp() const: error: undefined reference to ‘sinf’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.4_of_8.cpp-armv7-es2.o):function FQuat::Exp() const: error: undefined reference to ‘cosf’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.4_of_8.cpp-armv7-es2.o):function FQuat::Slerp_NotNormalized(FQuat const&, FQuat const&, float): error: undefined reference to ‘acosf’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.4_of_8.cpp-armv7-es2.o):function FQuat::Slerp_NotNormalized(FQuat const&, FQuat const&, float): error: undefined reference to ‘sinf’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.4_of_8.cpp-armv7-es2.o):function FQuat::Slerp_NotNormalized(FQuat const&, FQuat const&, float): error: undefined reference to ‘sinf’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.4_of_8.cpp-armv7-es2.o):function FQuat::SlerpFullPath_NotNormalized(FQuat const&, FQuat const&, float): error: undefined reference to ‘acosf’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.4_of_8.cpp-armv7-es2.o):function FQuat::Squad(FQuat const&, FQuat const&, FQuat const&, FQuat const&, float): error: undefined reference to ‘acosf’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.4_of_8.cpp-armv7-es2.o):function FQuat::CalcTangents(FQuat const&, FQuat const&, FQuat const&, float, FQuat&): error: undefined reference to ‘cosf’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.4_of_8.cpp-armv7-es2.o):function ComputeProjectedSphereShaft(float, float, float, FMatrix const&, FVector const&, float, int&, int&): error: undefined reference to ‘ceilf’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.4_of_8.cpp-armv7-es2.o):function ComputeProjectedSphereShaft(float, float, float, FMatrix const&, FVector const&, float, int&, int&): error: undefined reference to ‘ceilf’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.4_of_8.cpp-armv7-es2.o):function FMath::GetAzimuthAndElevation(FVector const&, FVector const&, FVector const&, FVector const&): error: undefined reference to ‘asinf’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.4_of_8.cpp-armv7-es2.o):function FMath::VRandCone(FVector const&, float, float): error: undefined reference to ‘cosf’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.4_of_8.cpp-armv7-es2.o):function MathRoundingUtil::TruncateToHalfIfClose(float): error: undefined reference to ‘modff’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.4_of_8.cpp-armv7-es2.o):function MathRoundingUtil::TruncateToHalfIfClose(double): error: undefined reference to ‘modf’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.4_of_8.cpp-armv7-es2.o):function FMath::RoundHalfToEven(float): error: undefined reference to ‘modff’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.4_of_8.cpp-armv7-es2.o):function FMath::RoundHalfToEven(float): error: undefined reference to ‘ceilf’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.4_of_8.cpp-armv7-es2.o):function FMath::RoundHalfToEven(double): error: undefined reference to ‘modf’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.4_of_8.cpp-armv7-es2.o):function FMath::RoundHalfToEven(double): error: undefined reference to ‘floor’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.4_of_8.cpp-armv7-es2.o):function FMath::RoundHalfToEven(double): error: undefined reference to ‘ceil’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.4_of_8.cpp-armv7-es2.o):function FMath::RoundHalfToEven(double): error: undefined reference to ‘floor’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.4_of_8.cpp-armv7-es2.o):function FMath::RoundHalfFromZero(float): error: undefined reference to ‘modff’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.4_of_8.cpp-armv7-es2.o):function FMath::RoundHalfFromZero(float): error: undefined reference to ‘ceilf’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.4_of_8.cpp-armv7-es2.o):function FMath::RoundHalfFromZero(double): error: undefined reference to ‘modf’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.4_of_8.cpp-armv7-es2.o):function FMath::RoundHalfFromZero(double): error: undefined reference to ‘ceil’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.4_of_8.cpp-armv7-es2.o):function FMath::RoundHalfFromZero(double): error: undefined reference to ‘floor’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.4_of_8.cpp-armv7-es2.o):function FMath::RoundHalfToZero(float): error: undefined reference to ‘modff’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.4_of_8.cpp-armv7-es2.o):function FMath::RoundHalfToZero(double): error: undefined reference to ‘ceil’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.7_of_8.cpp-armv7-es2.o):function TestRotatorToQuaternion(FRotator const&): error: undefined reference to ‘cosf’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.7_of_8.cpp-armv7-es2.o):function TestQuaternionToRotator(FQuat const&): error: undefined reference to ‘atan2f’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.7_of_8.cpp-armv7-es2.o):function TestQuaternionToRotator(FQuat const&): error: undefined reference to ‘atan2f’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.7_of_8.cpp-armv7-es2.o):function TestQuaternionToRotator(FQuat const&): error: undefined reference to ‘atan2f’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.7_of_8.cpp-armv7-es2.o):function TestQuaternionToRotator(FQuat const&): error: undefined reference to ‘atan2f’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.7_of_8.cpp-armv7-es2.o):function TestQuaternionToRotator(FQuat const&): error: undefined reference to ‘asinf’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.7_of_8.cpp-armv7-es2.o):function FindBetween_Old(FVector const&, FVector const&): error: undefined reference to ‘asinf’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.7_of_8.cpp-armv7-es2.o):function TestReferenceMod(VectorRegister const&, VectorRegister const&): error: undefined reference to ‘fmodf’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.7_of_8.cpp-armv7-es2.o):function TestReferenceMod(VectorRegister const&, VectorRegister const&): error: undefined reference to ‘fmodf’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.7_of_8.cpp-armv7-es2.o):function TestReferenceMod(VectorRegister const&, VectorRegister const&): error: undefined reference to ‘fmodf’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.7_of_8.cpp-armv7-es2.o):function TestReferenceMod(VectorRegister const&, VectorRegister const&): error: undefined reference to ‘fmodf’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.7_of_8.cpp-armv7-es2.o):function FVectorRegisterAbstractionTest::RunTest(FString const&): error: undefined reference to ‘exp2f’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.7_of_8.cpp-armv7-es2.o):function FInterpolationFunctionTests::RunTest(FString const&)::$_11::__invoke(float): error: undefined reference to ‘exp2f’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.7_of_8.cpp-armv7-es2.o):function FInterpolationFunctionTests::RunTest(FString const&)::$_11::__invoke(float): error: undefined reference to ‘exp2f’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.7_of_8.cpp-armv7-es2.o):function FInterpolationFunctionTests::RunTest(FString const&)::$_12::__invoke(float): error: undefined reference to ‘exp2f’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/Android/UE4-Engine-armv7-es2.a(Module.Engine.7_of_36.cpp-armv7-es2.o):function FAudioEffectsManager::VolumeToDeciBels(float): error: undefined reference to ‘log10f’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/Android/UE4-Engine-armv7-es2.a(Module.Engine.7_of_36.cpp-armv7-es2.o):function FAudioEffectsManager::VolumeToMilliBels(float, int): error: undefined reference to ‘log10f’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/Android/UE4-Engine-armv7-es2.a(Module.Engine.7_of_36.cpp-armv7-es2.o):function FMinimalViewInfo::CalculateProjectionMatrixGivenView(FMinimalViewInfo const&, TEnumAsByte, FViewport*, FSceneViewProjectionData&): error: undefined reference
to ‘tanf’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/Android/UE4-Engine-armv7-es2.a(Module.Engine.7_of_36.cpp-armv7-es2.o):function FMinimalViewInfo::CalculateProjectionMatrixGivenView(FMinimalViewInfo const&, TEnumAsByte, FViewport*, FSceneViewProjectionData&): error: undefined reference
to ‘tanf’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/Android/UE4-Engine-armv7-es2.a(Module.Engine.7_of_36.cpp-armv7-es2.o):function FMinimalViewInfo::CalculateProjectionMatrixGivenView(FMinimalViewInfo const&, TEnumAsByte, FViewport*, FSceneViewProjectionData&): error: undefined reference
to ‘tanf’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/Android/UE4-Engine-armv7-es2.a(Module.Engine.7_of_36.cpp-armv7-es2.o):function FMinimalViewInfo::CalculateProjectionMatrixGivenView(FMinimalViewInfo const&, TEnumAsByte, FViewport*, FSceneViewProjectionData&): error: undefined reference
to ‘tanf’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/Android/UE4-Engine-armv7-es2.a(Module.Engine.8_of_36.cpp-armv7-es2.o):function ConvertQueryImpactHit(UWorld const*, physx::PxLocationHit const&, FHitResult&, float, physx::PxFilterData const&, FVector const&, FVector const&, physx::PxGeometry const*, physx::PxTrans
form const&, bool, bool): error: undefined reference to ‘__isfinitef’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/Android/UE4-Engine-armv7-es2.a(Module.Engine.8_of_36.cpp-armv7-es2.o):function ConvertQueryImpactHit(UWorld const*, physx::PxLocationHit const&, FHitResult&, float, physx::PxFilterData const&, FVector const&, FVector const&, physx::PxGeometry const*, physx::PxTrans
form const&, bool, bool): error: undefined reference to ‘__isfinitef’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/Android/UE4-Engine-armv7-es2.a(Module.Engine.8_of_36.cpp-armv7-es2.o):function ConvertQueryImpactHit(UWorld const*, physx::PxLocationHit const&, FHitResult&, float, physx::PxFilterData const&, FVector const&, FVector const&, physx::PxGeometry const*, physx::PxTrans
form const&, bool, bool): error: undefined reference to ‘__isfinitef’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/Android/UE4-Engine-armv7-es2.a(Module.Engine.8_of_36.cpp-armv7-es2.o):function ConvertQueryImpactHit(UWorld const*, physx::PxLocationHit const&, FHitResult&, float, physx::PxFilterData const&, FVector const&, FVector const&, physx::PxGeometry const*, physx::PxTrans
form const&, bool, bool): error: undefined reference to ‘__isfinitef’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/Android/UE4-Engine-armv7-es2.a(Module.Engine.10_of_36.cpp-armv7-es2.o):function FDirectionalLightSceneProxy::GetShadowSplitBoundsDepthRange(FSceneView const&, FVector, float, float, FShadowCascadeSettings*) const: error: undefined reference to ‘atanf’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/Android/UE4-Engine-armv7-es2.a(Module.Engine.11_of_36.cpp-armv7-es2.o):function UReflectionCaptureComponent::PostLoad(): error: undefined reference to ‘sqrt’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/Android/UE4-Engine-armv7-es2.a(Module.Engine.11_of_36.cpp-armv7-es2.o):function USkeletalMeshComponent::DebugDrawBones(UCanvas*, bool) const: error: undefined reference to ‘atanf’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/Android/UE4-Engine-armv7-es2.a(Module.Engine.17_of_36.cpp-armv7-es2.o):function FHDRExportHelper::ToRGBEDithered(FLinearColor const&, FRandomStream const&): error: undefined reference to ‘frexp’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/Android/UE4-Engine-armv7-es2.a(Module.Engine.18_of_36.cpp-armv7-es2.o):function UKismetMathLibrary::Atan(float): error: undefined reference to ‘atanf’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/Android/UE4-Engine-armv7-es2.a(Module.Engine.18_of_36.cpp-armv7-es2.o):function UKismetMathLibrary::DegAtan(float): error: undefined reference to ‘atanf’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/Android/UE4-Engine-armv7-es2.a(Module.Engine.18_of_36.cpp-armv7-es2.o):function UKismetMathLibrary::Exp(float): error: undefined reference to ‘expf’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/Android/UE4-Engine-armv7-es2.a(Module.Engine.29_of_36.cpp-armv7-es2.o):function SeparableSSS_Profile(float, FLinearColor): error: undefined reference to ‘exp’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/Android/UE4-Engine-armv7-es2.a(Module.Engine.29_of_36.cpp-armv7-es2.o):function SeparableSSS_Profile(float, FLinearColor): error: undefined reference to ‘exp’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/Android/UE4-Engine-armv7-es2.a(Module.Engine.29_of_36.cpp-armv7-es2.o):function SeparableSSS_Profile(float, FLinearColor): error: undefined reference to ‘exp’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/Android/UE4-Engine-armv7-es2.a(Module.Engine.29_of_36.cpp-armv7-es2.o):function SeparableSSS_Profile(float, FLinearColor): error: undefined reference to ‘exp’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/Android/UE4-Renderer-armv7-es2.a(Module.Renderer.7_of_9.cpp-armv7-es2.o):function GetReflectionCaptureData_RenderingThread(FRHICommandListImmediate&, FScene*, UReflectionCaptureComponent const*, FReflectionCaptureFullHDR*): error: undefined reference to ‘ldexpf’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/Android/UE4-Renderer-armv7-es2.a(Module.Renderer.9_of_9.cpp-armv7-es2.o):function FSystemTextures::InitializeTextures(FRHICommandListImmediate&, ERHIFeatureLevel::Type): error: undefined reference to ‘pow’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/Android/UE4-Renderer-armv7-es2.a(Module.Renderer.9_of_9.cpp-armv7-es2.o):function FSystemTextures::InitializeTextures(FRHICommandListImmediate&, ERHIFeatureLevel::Type): error: undefined reference to ‘pow’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/Android/UE4-Renderer-armv7-es2.a(Module.Renderer.1_of_9.cpp-armv7-es2.o):function void FScreenSpaceAOParameters::Set(FRHICommandListImmediate&, FSceneView const&, FRHIPixelShader*, FIntPoint) const: error: undefined refer
ence to ‘pow’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/Android/UE4-Renderer-armv7-es2.a(Module.Renderer.1_of_9.cpp-armv7-es2.o):function void FScreenSpaceAOParameters::Set(FRHICommandListImmediate&, FSceneView const&, FRHIPixelShader*, FIntPoint) const: error: undefined refer
ence to ‘pow’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/Android/UE4-Renderer-armv7-es2.a(Module.Renderer.2_of_9.cpp-armv7-es2.o):function TDynamicSkyLightDiffusePS::SetParameters(FRHICommandList&, FSceneView const&, FRHITexture*, IPooledRenderTarget*, FDistanceFieldAOParameters const&, FSkyLightSceneProxy co
nst*): error: undefined reference to ‘expf’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/Android/UE4-Renderer-armv7-es2.a(Module.Renderer.2_of_9.cpp-armv7-es2.o):function TDynamicSkyLightDiffusePS::SetParameters(FRHICommandList&, FSceneView const&, FRHITexture*, IPooledRenderTarget*, FDistanceFieldAOParameters const&, FSkyLightSceneProxy co
nst*): error: undefined reference to ‘expf’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/Android/UE4-Renderer-armv7-es2.a(Module.Renderer.2_of_9.cpp-armv7-es2.o):function TDynamicSkyLightDiffusePS::SetParameters(FRHICommandList&, FSceneView const&, FRHITexture*, IPooledRenderTarget*, FDistanceFieldAOParameters const&, FSkyLightSceneProxy c
onst*): error: undefined reference to ‘expf’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/Android/UE4-Renderer-armv7-es2.a(Module.Renderer.3_of_9.cpp-armv7-es2.o):function GetLightGridZParams(float, float): error: undefined reference to ‘exp2’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/Android/UE4-Renderer-armv7-es2.a(Module.Renderer.3_of_9.cpp-armv7-es2.o):function FDeferredShadingSceneRenderer::ComputeLightGrid(FRHICommandListImmediate&): error: undefined reference to ‘exp2’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/Android/UE4-GameplayTags-armv7-es2.a(Module.GameplayTags.cpp-armv7-es2.o):function TagPackingTest(): error: undefined reference to ‘ldexpf’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/Android/UE4-GameplayTags-armv7-es2.a(Module.GameplayTags.cpp-armv7-es2.o):function TagPackingTest(): error: undefined reference to ‘ldexpf’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/Android/UE4-GameplayTags-armv7-es2.a(Module.GameplayTags.cpp-armv7-es2.o):function UGameplayTagsManager::PrintReplicationFrequencyReport(): error: undefined reference to ‘ldexpf’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/Android/UE4-AndroidAudio-armv7-es2.a(Module.AndroidAudio.cpp-armv7-es2.o):function FSLESSoundSource::Update(): error: undefined reference to ‘log10f’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Plugins/Runtime/GearVR/Binaries/Android/UE4-GearVR-armv7-es2.a(Module.GearVR.cpp-armv7-es2.o):function FGearVR::GetStereoProjectionMatrix(EStereoscopicPass, float) const: error: undefined reference to ‘tan’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Plugins/Runtime/GearVR/Binaries/Android/UE4-GearVR-armv7-es2.a(Module.GearVR.cpp-armv7-es2.o):function FGearVR::GetStereoProjectionMatrix(EStereoscopicPass, float) const: error: undefined reference to ‘tan’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Source/ThirdParty/ICU/icu4c-53_1/Android/ARMv7/lib/libicuuc.a(putil.ao):…/…/…/Source/common/putil.cpp:function uprv_fmod_53: error: undefined reference to ‘fmod’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Source/ThirdParty/ICU/icu4c-53_1/Android/ARMv7/lib/libicuuc.a(putil.ao):…/…/…/Source/common/putil.cpp:function uprv_log_53: error: undefined reference to ‘log’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Source/ThirdParty/ICU/icu4c-53_1/Android/ARMv7/lib/libicui18n.a(plurrule.ao):…/…/…/Source/i18n/plurrule.cpp:function icu_53::AndConstraint::isFulfilled(icu_53::FixedDecimal const&): error: undefined reference to ‘fmod’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Source/ThirdParty/ICU/icu4c-53_1/Android/ARMv7/lib/libicui18n.a(astro.ao):…/…/…/Source/i18n/astro.cpp:function icu_53::CalendarAstronomer::eclipticToEquatorial(icu_53::CalendarAstronomer::Equatorial&, double, double): error: undefined reference to ‘sin’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Source/ThirdParty/ICU/icu4c-53_1/Android/ARMv7/lib/libicui18n.a(astro.ao):…/…/…/Source/i18n/astro.cpp:function icu_53::CalendarAstronomer::eclipticToEquatorial(icu_53::CalendarAstronomer::Equatorial&, double, double): error: undefined reference to ‘cos’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Source/ThirdParty/ICU/icu4c-53_1/Android/ARMv7/lib/libicui18n.a(astro.ao):…/…/…/Source/i18n/astro.cpp:function icu_53::CalendarAstronomer::eclipticToEquatorial(icu_53::CalendarAstronomer::Equatorial&, double, double): error: undefined reference to ‘sin’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Source/ThirdParty/ICU/icu4c-53_1/Android/ARMv7/lib/libicui18n.a(astro.ao):…/…/…/Source/i18n/astro.cpp:function icu_53::CalendarAstronomer::eclipticToEquatorial(icu_53::CalendarAstronomer::Equatorial&, double, double): error: undefined reference to ‘cos’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Source/ThirdParty/ICU/icu4c-53_1/Android/ARMv7/lib/libicui18n.a(astro.ao):…/…/…/Source/i18n/astro.cpp:function icu_53::CalendarAstronomer::eclipticToEquatorial(icu_53::CalendarAstronomer::Equatorial&, double, double): error: undefined reference to ‘sin’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Source/ThirdParty/ICU/icu4c-53_1/Android/ARMv7/lib/libicui18n.a(astro.ao):…/…/…/Source/i18n/astro.cpp:function icu_53::CalendarAstronomer::eclipticToEquatorial(icu_53::CalendarAstronomer::Equatorial&, double, double): error: undefined reference to ‘cos’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Source/ThirdParty/ICU/icu4c-53_1/Android/ARMv7/lib/libicui18n.a(astro.ao):…/…/…/Source/i18n/astro.cpp:function icu_53::CalendarAstronomer::eclipticToEquatorial(icu_53::CalendarAstronomer::Equatorial&, double, double): error: undefined reference to ‘tan’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Source/ThirdParty/ICU/icu4c-53_1/Android/ARMv7/lib/libicui18n.a(astro.ao):…/…/…/Source/i18n/astro.cpp:function icu_53::CalendarAstronomer::eclipticToEquatorial(icu_53::CalendarAstronomer::Equatorial&, double, double): error: undefined reference to ‘atan2’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Source/ThirdParty/ICU/icu4c-53_1/Android/ARMv7/lib/libicui18n.a(astro.ao):…/…/…/Source/i18n/astro.cpp:function icu_53::CalendarAstronomer::eclipticToEquatorial(icu_53::CalendarAstronomer::Equatorial&, double, double): error: undefined reference to ‘asin’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Source/ThirdParty/ICU/icu4c-53_1/Android/ARMv7/lib/libicui18n.a(astro.ao):…/…/…/Source/i18n/astro.cpp:function icu_53::CalendarAstronomer::eclipticToHorizon(icu_53::CalendarAstronomer::Horizon&, double): error: undefined reference to ‘sin’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Source/ThirdParty/ICU/icu4c-53_1/Android/ARMv7/lib/libicui18n.a(astro.ao):…/…/…/Source/i18n/astro.cpp:function icu_53::CalendarAstronomer::eclipticToHorizon(icu_53::CalendarAstronomer::Horizon&, double): error: undefined reference to ‘cos’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Source/ThirdParty/ICU/icu4c-53_1/Android/ARMv7/lib/libicui18n.a(astro.ao):…/…/…/Source/i18n/astro.cpp:function icu_53::CalendarAstronomer::eclipticToHorizon(icu_53::CalendarAstronomer::Horizon&, double): error: undefined reference to ‘asin’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Source/ThirdParty/ICU/icu4c-53_1/Android/ARMv7/lib/libicui18n.a(astro.ao):…/…/…/Source/i18n/astro.cpp:function icu_53::CalendarAstronomer::eclipticToHorizon(icu_53::CalendarAstronomer::Horizon&, double): error: undefined reference to ‘atan2’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Source/ThirdParty/ICU/icu4c-53_1/Android/ARMv7/lib/libicui18n.a(astro.ao):…/…/…/Source/i18n/astro.cpp:function icu_53::trueAnomaly(double, double): error: undefined reference to ‘tan’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Source/ThirdParty/ICU/icu4c-53_1/Android/ARMv7/lib/libicui18n.a(astro.ao):…/…/…/Source/i18n/astro.cpp:function icu_53::trueAnomaly(double, double): error: undefined reference to ‘sqrt’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Source/ThirdParty/ICU/icu4c-53_1/Android/ARMv7/lib/libicui18n.a(astro.ao):…/…/…/Source/i18n/astro.cpp:function icu_53::trueAnomaly(double, double): error: undefined reference to ‘atan’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Source/ThirdParty/ICU/icu4c-53_1/Android/ARMv7/lib/libicui18n.a(astro.ao):…/…/…/Source/i18n/astro.cpp:function icu_53::CalendarAstronomer::riseOrSet(icu_53::CalendarAstronomer::CoordFunc&, signed char, double, double, double): error: undefined reference to ‘acos’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Source/ThirdParty/ICU/icu4c-53_1/Android/ARMv7/lib/libicui18n.a(astro.ao):…/…/…/Source/i18n/astro.cpp:function icu_53::CalendarAstronomer::riseOrSet(icu_53::CalendarAstronomer::CoordFunc&, signed char, double, double, double): error: undefined reference to ‘acos’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Source/ThirdParty/ICU/icu4c-53_1/Android/ARMv7/lib/libicui18n.a(astro.ao):…/…/…/Source/i18n/astro.cpp:function icu_53::CalendarAstronomer::riseOrSet(icu_53::CalendarAstronomer::CoordFunc&, signed char, double, double, double): error: undefined reference to ‘asin’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Source/ThirdParty/ICU/icu4c-53_1/Android/ARMv7/lib/libicui18n.a(astro.ao):…/…/…/Source/i18n/astro.cpp:function icu_53::CalendarAstronomer::getMoonPosition(): error: undefined reference to ‘atan2’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Source/ThirdParty/ICU/icu4c-53_1/Android/ARMv7/lib/libicui18n.a(astro.ao):…/…/…/Source/i18n/astro.cpp:function icu_53::CalendarAstronomer::getMoonPosition(): error: undefined reference to ‘asin’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Source/ThirdParty/PhysX/PhysX-3.3/lib/Android/ARMv7/libPhysX3CommonPROFILE.a(PsUnixThread.cpp.o):PsUnixThread.cpp:function physx::shdfnd::ThreadImpl::setPriority(physx::shdfnd::ThreadPriority::Enum): error: undefined reference to ‘roundf’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Source/ThirdParty/PhysX/PhysX-3.3/lib/Android/ARMv7/libPhysX3CommonPROFILE.a(PsUnixThread.cpp.o):PsUnixThread.cpp:function physx::shdfnd::ThreadImpl::getPriority(unsigned int): error: undefined reference to ‘roundf’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Source/ThirdParty/libPNG/libpng-1.5.27/lib/Android/ARMv7/libpng.a(png.o):png.c:function png_ascii_from_fp: error: undefined reference to ‘frexp’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Source/ThirdParty/Vorbis/libvorbis-1.3.2/Lib/Android/ARMv7/libvorbis.a(mdct.o):lib/mdct.c:function mdct_init: error: undefined reference to ‘log’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Source/ThirdParty/Vorbis/libvorbis-1.3.2/Lib/Android/ARMv7/libvorbis.a(mdct.o):lib/mdct.c:function mdct_init: error: undefined reference to ‘rint’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Source/ThirdParty/Vorbis/libvorbis-1.3.2/Lib/Android/ARMv7/libvorbis.a(psy.o):lib/psy.c:function _vp_psy_init: error: undefined reference to ‘log’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Source/ThirdParty/Vorbis/libvorbis-1.3.2/Lib/Android/ARMv7/libvorbis.a(psy.o):lib/psy.c:function _vp_psy_init: error: undefined reference to ‘rint’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Source/ThirdParty/Vorbis/libvorbis-1.3.2/Lib/Android/ARMv7/libvorbis.a(psy.o):lib/psy.c:function _vp_psy_init: error: undefined reference to ‘log’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Source/ThirdParty/Vorbis/libvorbis-1.3.2/Lib/Android/ARMv7/libvorbis.a(psy.o):lib/psy.c:function _vp_psy_init: error: undefined reference to ‘rint’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Source/ThirdParty/Vorbis/libvorbis-1.3.2/Lib/Android/ARMv7/libvorbis.a(psy.o):lib/psy.c:function _vp_psy_init: error: undefined reference to ‘atan’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Source/ThirdParty/Vorbis/libvorbis-1.3.2/Lib/Android/ARMv7/libvorbis.a(psy.o):lib/psy.c:function _vp_psy_init: error: undefined reference to ‘atan’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Source/ThirdParty/Vorbis/libvorbis-1.3.2/Lib/Android/ARMv7/libvorbis.a(psy.o):lib/psy.c:function _vp_psy_init: error: undefined reference to ‘atan’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Source/ThirdParty/Vorbis/libvorbis-1.3.2/Lib/Android/ARMv7/libvorbis.a(psy.o):lib/psy.c:function noise_normalize: error: undefined reference to ‘rint’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Source/ThirdParty/Vorbis/libvorbis-1.3.2/Lib/Android/ARMv7/libvorbis.a(sharedbook.o):lib/sharedbook.c:function vorbis_book_init_encode: error: undefined reference to ‘rintf’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Source/ThirdParty/Vorbis/libvorbis-1.3.2/Lib/Android/ARMv7/libvorbis.a(sharedbook.o):lib/sharedbook.c:function vorbis_book_init_encode: error: undefined reference to ‘rintf’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Source/ThirdParty/Vorbis/libvorbis-1.3.2/Lib/Android/ARMv7/libvorbis.a(lsp.o):lib/lsp.c:function vorbis_lpc_to_lsp: error: undefined reference to ‘acos’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Source/ThirdParty/Vorbis/libvorbis-1.3.2/Lib/Android/ARMv7/libvorbis.a(lsp.o):lib/lsp.c:function vorbis_lpc_to_lsp: error: undefined reference to ‘acos’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Source/ThirdParty/Vorbis/libvorbis-1.3.2/Lib/Android/ARMv7/libvorbisfile.a(vorbisfile.o):lib/vorbisfile.c:function ov_bitrate: error: undefined reference to ‘rintf’
UATHelper: 打包 (Android (所有)): UnrealBuildTool: clang: error: linker command failed with exit code 1 (use -v to see invocation)
UATHelper: 打包 (Android (所有)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: /Users/xiaochen/Documents/Unreal Projects/ue_client_13/Binaries/Android/Client_13-armv7-es2.so
UATHelper: 打包 (Android (所有)): UnrealBuildTool: Total build time: 191.55 seconds
UATHelper: 打包 (Android (所有)): CommandUtils.Run: Run: Took 191.929306s to run mono, ExitCode=5
UATHelper: 打包 (Android (所有)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): /Users/Shared/UnrealEngine/4.13/Engine/Binaries/DotNET/UnrealBuildTool.exe Client_13 Android Development -Project=“/Users/xiaochen/Documents/Unreal Projects/ue_client_13/Client_13.uproject
" “/Users/xiaochen/Documents/Unreal Projects/ue_client_13/Client_13.uproject” -remoteini=”/Users/xiaochen/Documents/Unreal Projects/ue_client_13" -noxge -nocreatestub -NoHotReload -ignorejunk. See logfile for details: ‘UnrealBuildTool-2016.11.01-23.15.59.txt’
UATHelper: 打包 (Android (所有)): at AutomationTool.CommandUtils.RunAndLog (System.String App, System.String CommandLine, System.String Logfile, Int32 MaxSuccessCode, System.String Input, ERunOptions Options, System.Collections.Generic.Dictionary2 EnvVars, AutomationTool.SpewFilterCallbackType SpewFilterCallback) [0x00000] in :0 UATHelper: 打包 (Android (所有)): at AutomationTool.CommandUtils.RunAndLog (AutomationTool.CommandEnvironment Env, System.String App, System.String CommandLine, System.String LogName, Int32 MaxSuccessCode, System.String Input, ERunOptions Options, System.Collections.Generic.Dictionary2 EnvVars, AutomationTool.SpewFilterCallbackType SpewFilterCallback) [0x0000
0] in :0
UATHelper: 打包 (Android (所有)): at AutomationTool.CommandUtils.RunUBT (AutomationTool.CommandEnvironment Env, System.String UBTExecutable, System.String CommandLine, System.String LogName, System.Collections.Generic.Dictionary2 EnvVars) [0x00000] in :0 UATHelper: 打包 (Android (所有)): at AutomationTool.CommandUtils.RunUBT (AutomationTool.CommandEnvironment Env, System.String UBTExecutable, UnrealBuildTool.FileReference Project, System.String Target, System.String Platform, System.String Config, System.String AdditionalArgs, System.String LogName, System.Collections.Generic.Dictionary2 EnvVars) [0x00000] in
:0
UATHelper: 打包 (Android (所有)): at AutomationTool.UE4Build.BuildWithUBT (System.String TargetName, UnrealTargetPlatform TargetPlatform, System.String Config, UnrealBuildTool.FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, System.String InAddArgs, Boolean ForceUnity
, System.Collections.Generic.Dictionary2 EnvVars) [0x00000] in :0 UATHelper: 打包 (Android (所有)): at AutomationTool.UE4Build.Build (AutomationTool.BuildAgenda Agenda, Nullable1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, System.Collections.Generic.Dictionary2 PlatformEnvVars, Nullable1 InC
hangelistNumberOverride, System.Collections.Generic.Dictionary2 InTargetToManifest) [0x00000] in :0 UATHelper: 打包 (Android (所有)): at Project.Build (AutomationTool.BuildCommand Command, AutomationTool.ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) [0x00000] in :0 UATHelper: 打包 (Android (所有)): at BuildCookRun.DoBuildCookRun (AutomationTool.ProjectParams Params) [0x00000] in :0 UATHelper: 打包 (Android (所有)): at BuildCookRun.ExecuteBuild () [0x00000] in :0 UATHelper: 打包 (Android (所有)): at AutomationTool.BuildCommand.Execute () [0x00000] in :0 UATHelper: 打包 (Android (所有)): at AutomationTool.Automation.Execute (System.Collections.Generic.List1 CommandsToExecute, Tools.DotNETCommon.CaselessDictionary.CaselessDictionary1 Commands) [0x00000] in :0 UATHelper: 打包 (Android (所有)): at AutomationTool.Automation.Process (System.String[] Arguments) [0x00000] in :0 UATHelper: 打包 (Android (所有)): at AutomationTool.Program.MainProc (System.Object Param) [0x00000] in :0 UATHelper: 打包 (Android (所有)): at AutomationTool.InternalUtils.RunSingleInstance (System.Func2 Main, System.Object Param) [0x00000] in :0
UATHelper: 打包 (Android (所有)): at AutomationTool.Program.Main () [0x00000] in :0
UATHelper: 打包 (Android (所有)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: 打包 (Android (所有)): RunUAT ERROR: AutomationTool was unable to run successfully.

问题用一个办法规避掉了,不过应该不是一个特别好的办法。
我修改了 UnrealBuildTool 的代码,去掉了 --no-undefined 这个编译选项。
经测试可以正常运行。

--- a/Engine/Source/Programs/UnrealBuildTool/Android/AndroidToolChain.cs
+++ b/Engine/Source/Programs/UnrealBuildTool/Android/AndroidToolChain.cs
@@ -571,7 +571,7 @@ namespace UnrealBuildTool

                        Result += " -nostdlib";
                        Result += " -Wl,-shared,-Bsymbolic";
-                       Result += " -Wl,--no-undefined";
+                       //Result += " -Wl,--no-undefined"; // ftxtest

                        if (Architecture == "-arm64")
                        {

感谢老铁。我遇到C++17打包编译出错的问题。改NDK的CMake行不通,最终改AndroidToolChain.cs这文件编译通过了。
泪目。

download and instal sdk and ndk and jdk in this video :