If I compile with android-16 (or 17), the compiler fails with “no log2 function”. Even if I create in my project header file an #define or even a function for ‘double log2(double)’, it fails with the message from another linked library (from UE4).
Just could test today. It is fixed, but I had to disable the Oculus Rift plugin from engine and change to android-16 build level for be able to compile and launch in the Android 4.1.2 device.
Tested in UE4 4.17.1.
Hey, @SungLab, I don’t know how this comments was split, I want to check your comment as answer corrected, but I can’t. If you want to make a new answer with the fixes, I will mark it as correct. Thanks!