EXTREME!!! FPS DROPSS!!!(Please HELP)
So I have been working on porting my game to Android, so far everything was good!!
- optimized lighting
- .reduced dynamic lights to zero in all stages except 1
- Reduced size of texture, max size I am using is 128
- Turned off shadows
- removed foliages
- All materials only have base texture, no normals nothing
- All major BPs event ticks are set to 0.2 seconds intervals
- No simulating actors
- Physics is set to 0.2 seconds
- No post-processing
- No HDR, NO MSAA nothing!!!
AND STIL THIS
I have attached Images
One image is of ue4 standard mobile template giving fps of 27!!!
and other 3 are from my game
So what are we suppose to do, so that I can atleast get a constant good ol 50+fps