Android game crashing when Google Play services enabled

The iOS version of this game is now due for release in a matter of days (it’s currently mid-submission). So I really need an answer to some of these questions. Specifically:

  1. As above, how many devices have you tried reproducing this on? Are we talking a significant number here? We saw this issue on 20% of the devices we received feedback on. We need to know how far-reaching this issue could be if we were to release the Android version in it’s current state.

  2. Have you tested it on either of the devices we specified? If not, what exactly is the issue with doing so? If obtaining one of the devices is problematic, we can send you our own Alcatel Pixi to test on, if that expedites the process?