Android development on macOS (+ARCore)

Hi there,

I find all tutorials on setting up Android development in UE4 very incomplete (and targeted Windows-only).
I need to setup Android dev on macOS. Tries with AndroidStudio, specified paths accordingly, but it didn’t seem to work.
Then I had installed CodeWorks, and used NVPACK folder path for SDK paths – doesn’t work either (and where is the apache-ant ? I ended up installing it using homebrew).
The editor doesn’t see any devices connected, nor it runs game on the phone (adb devices works, this android setup is verified using Unity).

Any ideas where to dig next?