Hi
We are migrating our project from UE5.3 to UE5.5.4, we are facing several crashes on Android platform, we are fixing those crashes one by one but they keep coming(mostly on isvalidlowlevel checks). If you have any suggestions please let us know.
Regards
Sultan
Hi Muhammad,
The crash appears to be originating in a third party plugin (UIAPManage, UIAPSaveGame…). I can’t find any documentation or source to assess what UIAPSaveGame::GetInstance is doing, however it would appears that it may be searching for an object, but not finding it. I would suggest ensuring that the plugin in question is update to 5.5 compatibility with its provider.
Best regards.
Hi [Content removed]
Thanks for your answer and sorry for late reply!
We were just concerned why so many crashes appearing on IsValidLowLevel.
We replaced IsValidLowLevel with IsValid, (my guess is IsValidLowLevel does not check for IsPendingKill that is why crash was happening).
Thanks for the update Muhammad. Glad you were able to sort out the issue with the external plugins.
You can close this ticket