android and Instancing

Hey all can I use instancing on Android ?? specifically the Oculus Quest?

Here’s the LOG

[2019.06.05-19.43.59:679] 0]LogAndroid: Error: === Critical error: ===
[2019.06.05-19.43.59:679] 0]LogAndroid: Error:
[2019.06.05-19.43.59:679] 0]LogAndroid: Error: Assertion failed: Views.Num() == 2 [File:D:\Build++UE4\Sync\Engine\Source\Runtime\Engine\Private\HierarchicalInstancedStaticMesh.cpp] [Line: 1522]
[2019.06.05-19.43.59:679] 0]LogAndroid: Error:
[2019.06.05-19.43.59:679] 0]LogAndroid: Error: [Callstack] 0x00000000CF00AC30 (0x0000000003913C30) libUE4.so!FDebug::CheckVerifyFailedImpl(char const*, char const*, int, char16_t const*, …) ]
[2019.06.05-19.43.59:679] 0]LogAndroid: Error: [Callstack] 0x00000000D3020670 (0x0000000007929670) libUE4.so!void FDebug::CheckVerifyFailed<char16_t [1]>(char const*, char const*, int, char16_t const (&) [1]) ]
[2019.06.05-19.43.59:679] 0]LogAndroid: Error: [Callstack] 0x00000000D1361E98 (0x0000000005C6AE98) libUE4.so!FHierarchicalStaticMeshSceneProxy::GetDynamicMeshElements(TArray<FSceneView const*, FDefaultAllocator> const&, FSceneViewFamily const&, unsigned int, FMeshElementCollector&) const ]
[2019.06.05-19.43.59:679] 0]LogAndroid: Error: [Callstack] 0x00000000D05B6C70 (0x0000000004EBFC70) libUE4.so!FSceneRenderer::GatherDynamicMeshElements(TArray<FViewInfo, FDefaultAllocator>&, FScene const*, FSceneViewFamily const&, FGlobalDynamicIndexBuffer&, FGlobalDynamicVertexBuffer&, FGlobalDynamicReadBuffer&, TArray<unsigned char, TMemStackAllocator<0u> > const&, TArray<unsigned char, TMemStackAllocator<0u> > const&, TArray<unsigned char, TMemStackAllocator<0u> > const&, FMeshElementCollector&) ]
[2019.06.05-19.43.59:679] 0]LogAndroid: Error: [Callstack] 0x00000000D05C542C (0x0000000004ECE42C) libUE4.so!FSceneRenderer::ComputeViewVisibility(FRHICommandListImmediate&, FExclusiveDepthStencil::Type, TArray<FViewCommands, TInlineAllocator<4u, FDefaultAllocator> >&, FGlobalDynamicIndexBuffer&, FGlobalDynamicVertexBuffer&, FGlobalDynamicReadBuffer&) ]
[2019.06.05-19.43.59:679] 0]LogAndroid: Error: [Callstack] 0x00000000D02BF874 (0x0000000004BC8874) libUE4.so!FMobileSceneRenderer::InitViews(FRHICommandListImmediate&) ]
[2019.06.05-19.43.59:679] 0]LogAndroid: Error: [Callstack] 0x00000000D02C07DC (0x0000000004BC97DC) libUE4.so!FMobileSceneRenderer::Render(FRHICommandListImmediate&) ]
[2019.06.05-19.43.59:679] 0]LogAndroid: Error: [Callstack] 0x00000000D05B04E8 (0x0000000004EB94E8) libUE4.soUnknown ]
[2019.06.05-19.43.59:679] 0]LogAndroid: Error: [Callstack] 0x00000000D05B24C0 (0x0000000004EBB4C0) libUE4.soUnknown ]
[2019.06.05-19.43.59:679] 0]LogAndroid: Error: [Callstack] 0x00000000CEE72598 (0x000000000377B598) libUE4.so!FNamedTaskThread::ProcessTasksNamedThread(int, bool) ]
[2019.06.05-19.43.59:679] 0]LogAndroid: Error: [Callstack] 0x00000000CEE710AC (0x000000000377A0AC) libUE4.so!FNamedTaskThread::ProcessTasksUntilQuit(int) ]
[2019.06.05-19.43.59:679] 0]LogAndroid: Error: [Callstack] 0x00000000CFF4B688 (0x0000000004854688) libUE4.so!RenderingThreadMain(FEvent*) ]
[2019.06.05-19.43.59:679] 0]LogAndroid: Error: [Callstack] 0x00000000CFF95F74 (0x000000000489EF74) libUE4.so!FRenderingThread::Run() ]
[2019.06.05-19.43.59:679] 0]LogAndroid: Error: [Callstack] 0x00000000CEEF6958 (0x00000000037FF958) libUE4.so!FRunnableThreadPThread::Run() ]
[2019.06.05-19.43.59:679] 0]LogAndroid: Error: [Callstack] 0x00000000CEE6CA84 (0x0000000003775A84) libUE4.so!FRunnableThreadPThread::_ThreadProc(void*) ]
[2019.06.05-19.43.59:679] 0]LogAndroid: Error: [Callstack] 0x00000000F064E8D4 (0x00000000000478D4) libc.soUnknown ]
[2019.06.05-19.43.59:679] 0]LogAndroid: Error: [Callstack] 0x00000000F0620FE6 (0x0000000000019FE6) libc.soUnknown ]
[2019.06.05-19.43.59:679] 0]LogAndroid: Error:
[2019.06.05-19.43.59:679] 0]LogAndroid: Error:
[2019.06.05-19.43.59:679] 0]LogAndroid: Error:
[2019.06.05-19.43.59:679] 0]LogAndroid: Error:

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