Hi,After I upgrade my engine to 5.7.4, there will be random crashes on the Android platform, especially during switching scene loading. Here is the crash stack. I am not good at rendering and engine, so I don’t know how to fix this kind of problem. I hope someone can help, thanks.
[0](0x0000000000268724)?? ==> ??:0
[1](0x000000000DCCBD94)FVulkanCommandListContext::RHISetGraphicsPipelineState(FRHIGraphicsPipelineState*, unsigned int, bool) ==> VulkanPipelineState.cpp:586
[2](0x000000000510C500)FRHICommand<FRHICommandSetGraphicsPipelineState, FRHICommandSetGraphicsPipelineStateString1995>::ExecuteAndDestruct(FRHICommandListBase&) ==> RHICommandList.h:1622
[3](0x00000000050FD168)FRHICommandListBase::Execute() ==> Module.RHI.2.cpp:?
[4](0x00000000050FF768)FRHICommandListExecutor::FTranslateState::Translate(FRHICommandListBase*) ==> RHICommandList.cpp:1101
[5](0x000000000512C740)FScopedNamedEventStatic::~FScopedNamedEventStatic() ==> PlatformMisc.h:129
[6](0x00000000050FDB44)FRHICommandListExecutor::FTaskPipe::Execute(FRHICommandListExecutor::FTaskPipe::FTask*, TRefCountPtr<FBaseGraphTask> const&) const ==> RHICommandList.cpp:746
[7](0x0000000003DF6AC8)FScopeCycleCounter::~FScopeCycleCounter() ==> StatsSystemTypes.h:1659
[8](0x00000000037F2DD4)UE::Tasks::Private::FTaskBase::TryExecuteTask() ==> TaskPrivate.h:519
[9](0x00000000038302F8)FBaseGraphTask::Execute(TArray<FBaseGraphTask*, TSizedDefaultAllocator<32> >&, ENamedThreads::Type, bool) ==> TaskGraphInterfaces.h:495
[10](0x000000000382F4EC)FNamedTaskThread::ProcessTasksUntilQuit(int) ==> TaskGraph.cpp:680
[11](0x000000000526D428)FScopedNamedEventStatic::FScopedNamedEventStatic(FColor const&, char const*) ==> PlatformMisc.h:123
[12](0x0000000003A1B234)FRunnableThreadPThread::Run() ==> PThreadRunnableThread.cpp:27
[13](0x00000000037F4D1C)FRunnableThreadPThread::_ThreadProc(void*) ==> PThreadRunnableThread.h:188
[14](0x000000000008158C)?? ==> ??:0
[15](0x0000000000073D6C)?? ==> ??:0
[2026.04.14-02.46.57:194][198]LogLoad: Took 0.368626 seconds to LoadMap(/Game/Map/LV_NewCharacterCreate)
[2026.04.14-02.46.57:194][198]LogGlobalStatus: LoadMap Load map complete /Game/Map/LV_NewCharacterCreate
[2026.04.14-02.46.57:204][199]LogRenderer: Forcing update for all mesh draw commands: Add directional light
[2026.04.14-02.46.57:204][199]LogSlate: Took 0.001383 seconds to synchronously load lazily loaded font ‘../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
[2026.04.14-02.46.57:400][200]CrashHandle: DefaultCrashHandler
[2026.04.14-02.46.57:400][200]CrashHandle: Error:
0x0000006D33469724 vulkan.adreno.so(0x0000000000268724)!qglinternal::vkCmdBindPipeline(VkCommandBuffer_T*, VkPipelineBindPoint, VkPipeline_T*)
0x00000079A2743D94 libUnreal.so(0x000000000DCCBD94)![]()
0x0000007999B84500 libUnreal.so(0x000000000510C500)![]()
0x0000007999B75168 libUnreal.so(0x00000000050FD168)![]()
0x0000007999B77768 libUnreal.so(0x00000000050FF768)![]()
0x0000007999BA4740 libUnreal.so(0x000000000512C740)![]()
0x0000007999B75B44 libUnreal.so(0x00000000050FDB44)![]()
0x000000799886EAC8 libUnreal.so(0x0000000003DF6AC8)![]()
0x000000799826ADD4 libUnreal.so(0x00000000037F2DD4)![]()
0x00000079982A82F8 libUnreal.so(0x00000000038302F8)![]()
0x00000079982A74EC libUnreal.so(0x000000000382F4EC)![]()
0x0000007999CE5428 libUnreal.so(0x000000000526D428)![]()
0x0000007998493234 libUnreal.so(0x0000000003A1B234)![]()
0x000000799826CD1C libUnreal.so(0x00000000037F4D1C)![]()
0x0000007D4215058C libc.so(0x000000000008158C)![]()
0x0000007D42142D6C libc.so(0x0000000000073D6C)![]()