Android 14 fps drops after upgrading to UE 5.5. (my will to live too)

Hi there! After the year of development in my personal time every evening I was really excited to publish result of my work to store, but during that I’ve found that I need to upgrade my project to Android 14 and UE 5.5. After this my projects started to work at max with 12 FPS and Media Framework fails to work (here is the another topic Media Framework/ Android Camera do not work with Android 14 which is totally ignored).

Could you please clarify is this known problem that I face ? Or it this only my pain ? I googled a lot already, did try to setup setting in every possible form - it still works bad. Did try to revisit what causes fps drop by deleting objects from scene - no evident answer was found. Not speaking that one of the main features were relying on media-framework and android camera.

Currently I feel very depressed and burn out as I tried to fix these problems for 2 weeks already without any luck. Was considering to create project from scratch on Unity - but realized that I am too tired for this.

How epic treats bugs and problems of the indie devs ? I’ve reported bug about media-framework, but it was just ignored. Is there any support from them ? Or this engine is only for huge companies who pays a lot ?

Please bare with me, I know I got emotional, but pls understand that I’ve spent an YEAR of my life on this project and now I feel like there is no way out.

Also I get 0 replies to my questions and I don’t get if people could read this messaged at all.

Why using games or projects only for Android 14 and up ?
Lots of people are using Android 10 still. So aren’t you excluding a lot of the market by using Android 14 ?

Epic’s Fortnite works on Android 10.

(post deleted by author)

If it was that easy :frowning:
You can not upload/submit applications to Google Store if they are not for Android 14 now.

https://median.co/blog/google-plays-target-api-level-requirement-for-android-apps

don’t let it discourage you. i had a project too, i ran in 4.26 to get it to work on my low level tablet on android 10. it did not survive the upgrade to 5.x either. even tho it still has a very lowpoly preset, at some point apis get dropped for slightly faster algorithms or the api is emulated. or your android doesn’t fullfil the requirements to run the new api. it’s normal progression.

just stick with what works and can run on your android and polish it. you don’t always need an engine upgrade. surely doesn’t work on limited hardware.

How can Epic make Fortnite available for Android 10 if Google has that requirement ?

it’s called compatibility. it’s like you running a window 7 program on windows 11. use standard api without os specific hacks. if it works, it’s okay. or they compile an engine executable for every os version.

I presume Epic and Fortnite are waaay importer then all indies devs from the Google’s point of view.

Thanks man! Really appreciated.

For now I am supposed to create app exactly for Android 14 as this is rule from Google, If I had a chance to stay with Android 11 I would use it. Btw, I found problem with FPS was related to very poor smartphone I was using, I’ve purchased it recently specifically for Android 14 dev but it turned out that it was really bad from performance point of view. I get more powerful phone (but cheap one obviously) and it runs 60 FPS.

Only one problem left, I’ve created question for this. Could you please check it Taking screenshot of game during runtime with "Shipment" build on Android 14 ?

i’m not familiar enough with this sorta problem. i merely coded some blueprint stuff for a prototype of a game. i can’t help you with c-code. sry. : )