Anchors dont work in packaged game when StripSourceData pin is setted on GeometryCollection asset

https://drive.google.com/file/d/1bq4CtsO1nzMwMi9JGJTEcd\-3VmgcXXeH/view?usp\=drive\_link

There are two identcial GeometryCollection on the scene in this simple test project. Both has identical anchors setup. They can be destroyed by test gun.

One of them has StripSourceData options set to true (this marked by text on the scene).

In editor both GC works same. But in packaged game, GC’s with StripSourceData anchors dont work.

Steps to Reproduce
https://drive.google.com/file/d/1bq4CtsO1nzMwMi9JGJTEcd\-3VmgcXXeH/view?usp\=drive\_link

Anchors dont work In packaged game , but work in editor

Steps to Reproduce *

1. Open test project from this link. This is small BP project with default setup.

2.There are two identicaly GC’s in the scene. One of them has StripSourceData pin turned on

3.In the editor both panels works correctly (you can do destroy by test gun on the scene)

4.Package the game.

5. Panels has different behavior In packaged game - with StripSourceData is turned on, seems dont work correctly.

Expected *

Anchors work in game as well as in editor even with StripSourceData

Hello [mention removed]​

Thank you for reaching out and bringing this issue to our attention.

Thank you also for the repro project, it makes the problem clear.

I was able to reproduce the behavior you described:

[Image Removed]Anchored information was apparently stripped along with the source data.

I’ll investigate some more and get back to you.

All the best,

[mention removed]​

Hello [mention removed]​

Thank you again for reporting this issue.

I’ve made a JIRA report at: Unreal Engine Issues and Bug Tracker (UE\-305930)

Please note that it can take some time to be made publicly accessible.

We don’t provide updates on EPS, but if you would like to track the resolution, check the link for the status.

I believe we don’t have further actionable issues, so I’ll close the case.

Feel free to reply if you have anything else to add.

All the best,

[mention removed]​