Hi everyone
I want to share with you my new digital twin!
I’m thrilled to be back creating characters! After a long hiatus, I took on Ana de Armas’s 3D Digital twin, but now with the knowledge I’ve gained in 3D soft, Sculpt soft, scanning, Metahuman Creator, Animation soft, 2D soft and past production soft and e.t.c.
It’s gratifying to see how my approach has evolved: my decisions have become more confident, my technical skills have improved, and the results are more realistic and expressive.
My way from sculpting and texturing to real-time rendering in Unreal Engine 5 + PathTracing
Based on Sefki Ibrahim’s pipeline, the process was refined and improved.
The pipeline includes: 3D scan creation, Wrap 4D, ZBrush, 3Ds Max, Metahuman Creator, Photoshop, Live Link Hub, Davinci Resolve, After Effects.
I hope this inspires other creators and students in the Unreal community. I’d love to hear your thoughts and feedback!










