An idiots guide to using the Oculus SDK with FMOD

Thanks for the guide, some things were a little different on my end due to version and updates.

I’m at the stage of getting the attenuation working on a FMOD event. I tried a few different approaches.

I curious as to how you set the “Distance parameter” in the FMOD event to = attentuation in unreal.

A screenshot would be good of how you setup the blueprint for basic attenuation (if that’s how you approach it)

Regards