An idiots guide to using the Oculus SDK with FMOD

I have’nt tried using FMOD since I wrote this guide TBH. But i’d imagine the reason there are two plugins is because Geoff @ FMOD did what he suggested and seperated out the standard FMOD plugin and my additional blueprint nodes into two seperate modules.

As far as your other issues are concerned I really cant remeber how the audio events works.

This video series might shed some light on that. https://youtube.com/watch?v=K64sGI9cKEg