An idiots guide to using the Oculus SDK with FMOD

May as well try asking this question here. I’ve posted it in the FMOD forums as well.

This works well for me if I drag and drop an FMOD event into the scene.

However I can’t seem to fire it from blueprints. It works in the mobile and PC simulator but not in Note4.

Is it possible to fire spatialized sounds from Blueprints?