An issue is occurring where an exception is thrown during DirectX rendering at unpredictable timings while running the game.
I am having trouble identifying the cause based on the error location. Are there any methods to pinpoint the issue or possible solutions?
The issue has been observed in the following situations:
- While playing the game
- After switching to another window and then returning to the UE Editor
- After leaving the game idle for a certain period
I would appreciate any advice. Thank you.