An exception occurs in the Direct3D rendering pipeline.

An issue is occurring where an exception is thrown during DirectX rendering at unpredictable timings while running the game.

I am having trouble identifying the cause based on the error location. Are there any methods to pinpoint the issue or possible solutions?

The issue has been observed in the following situations:

  • While playing the game
  • After switching to another window and then returning to the UE Editor
  • After leaving the game idle for a certain period

I would appreciate any advice. Thank you.