Amplify position of HMD to Ingame Camera

So basically if I move my real head 30 cm in each of the 6 dimensions I can move it in I would like this movement amplified ingame so ingame it would be for example 300 cm or 3000 cm. I would like to do this in Blueprints

I’ve been trying to mess around with the “Get/Set base rotation and Base offset in meters” but with no luck so far.
I also downloaded some examples in which the solution might be hiding.

If someone has a solution for this I’d be very grateful.
If I have to clarify anything please let me know and if I find a solution in the meantime I will post it here.

Regards,

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So I’ve wrestled with this issue some more and unfortunately didn’t have much success. I’ve posted an image of my progress as you can see I’m quite a beginner… Hopefully it’s useful to someone who would like to find a solution him/herself or maybe at least someone can get a good laugh looking at this miserable contraption :stuck_out_tongue:

This particular setup only gives me a black screen. I’ve got some other setups which gives me the ability to somewhat fly around based on the position of your oculus ^^

As said before any help would be much appreciated.

Cheers,