Ambisonics rotation does not matter

Hi,

I read this: Native Soundfield Ambisonics Rendering | Unreal Engine Documentation and imported an ambix file with suffix _ambix.wav
The engine detected that it is ambisonics and checked “Is Ambisonics” automatically.
I have a player at location 0,0,0 and also dragged the soundfile at 0,0,0 but when I rotate the player the sound did not change depending on it’s rotation. It’s always the same.
I also tested successfully the same sound file with Wwise. With Wwise and the right settings the sound did change depending on it’s rotation.
But I want to use the native ambix support from unreal. What am I doning wrong?

Ok, I found out by myself with help of this video: 🔉 Unreal Engine 4 - Sound Design - Basic Ambisonics Usage Tutorial - YouTube
I have to add an Attenuation, enable spatialization and set spatialization method to binaural.
Thats it. Now, if the player rotates the sound did change.