Hi All,
I know that through the oculus audio plugin you can spatialize mono sources around your scene through HRTFs. I was wondering, however, if there is a way to incorporate ambisonic recordings into unreal? I want to bring in ambient sounds, recorded through ambisonics, into unreal. I assume I would create a sound source that stays attached to the player, but Is there ambisonic rendering abilities in Unreal? So that as the player moves their head the ambient sounds will change accordingly? Any help would be greatly appreciated.
Thank You!