Hello,
I want to use external header files for a plugin which I compile on a Mac, but I get an ambiguous DWORD error.
I understood this could be solved under Windows with wrapping the following header includes around the problematic headers:
#include “AllowWindowsPlatformTypes.h”
#include “MyProblematicHeader.h”
#include “HideWindowsPlatformTypes.h”
The problem now is, that these “AllowWindowsPlatformTypes.h” is not available on Mac (at least it can’t be found in XCode and by the UnrealBuildTool respectively) - do you have an idea how I can solve these ambiguous typedef errors on a Mac?
Thank you and best regards,