and it seems the ambient reflection for rivers doesn’t work using that method (at 8:40), in the comments it apparently hasn’t worked since unreal 4.11
so I looked at the unreal documents about refraction, here:
its suggested to Lerp(1, 1.33, Fresnel) for water refraction,
and I set it up accordingly, yet still there is no reflection / refraction on the surface, I’m pretty new to this, what am I doing wrong
After a little bit of faffing, with the unreal example above and mixing it with the tutorial, I’ve done it. Now to make water flow in the direction around bends the. At the moment it’s just placed on one floor tile that is stretched, I assume you can make water flow in a direction around bends by using splines, which I’m going to try next
Unreal is amazing, so glad I found it a few days ago