Ive noticed that when the contact between two surfaces dissapear from the field of view of the camera the shadows that result from that interaction dissapear aswell, how can i remove this performance feature?
A good example to further understand my problem can be found In the attached picture, where the red marked region should have shadows appear
It’s Screen-Space Ambient Occlusion, which is enabled by default in a project so it’ll exist whether the Post-Process Volume is there or not, unless the volume is set to overwrite the defaults. There’s nothing you can do to fix this with SSAO since that’s a limitation of being screen-space. You can use Distance Field AO which is not screen-space, but has it’s own limitations like quality, memory size, runtime cost.