Ambient occlusion issue for D-Buffer decal.

My base materials have ambient occlusion map. If I add a mesh decal on it, there is a trace underneath (Ao map). How can I turn off this ao view for the mesh decal?
Thanks.

When I imported the project to 5.6, it allowed me to access the shader dbuffer. When I added this link to the ambient occlusion for my baseshader, my problem was solved.

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