Ambient Occlusion input node not working

Hi, I am trying to use some textures from Quixel but when I try and plug in the AO texture, nothing at all seems to happen. I’ve tested it against a white material and it just doesn’t! seem to want to work.

Am I missing something obvious? Has something changed or is this a bug?

Thanks,

The answer to your question should be here: Link

First thing first. you should know clearly about how the ao algorithm works behind the engine, ambient occlusion only block GI(indirect light) instead of direct light, so in that way, you need indirect lights in your scene such as skylight or baked lighting data .etc