Am I the only one experiencing constant crashes in UE5?

It’s become a constant and for random reasons, and I made the habit to save every other minute in fear of it happening again. I don’t know why, I mean, I got myself the best possible specs out there… Is this a normal thing within UE5?

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Try setting your operating systems power settings to high performance (if windows) and make sure your pc components aren’t going to sleep (or being suspended) while using the editor for a long time.

Crashes can occur if the graphics card goes into power saving / energy saving mode (that can crash most 3d applications not only unreal)

Try different graphics drivers (maybe older versions are more stable or try studio versions if on nvidia)

You could also have a faulty drive where the cache is being processed.
Without any error messages it is near impossible to diagnose.

Hello @S.cube

I’m sorry to hear that you’re running into crashes. Are you getting any type of errors when it happens? If not, do you notice any specific feature that you’re using when it occurs? I’ll be happy to look into this with you!

Hey @S.cube,

To add on a bit more to what @3dRaven and @FrostyJas explained, if you have or can get any of your crash logs, there may be an underlying theme to what is going wrong with your UE installation. I’d just make sure to have “Editor Symbols for Debugging” installed so you can get the most information from your crashes.

Thanks everyone :pray: I’ll make sure to keep a record of all the errors from the crashes that I get and share them here whenever they happen again. Although, is there any way I can retrieve all of the past error information?

So, I got another crash and this is the report, any idea what it indicates? :smiling_face_with_tear:

L> oginId:fa03aa6b4381baf505d2e28eeb5c6ea0
EpicAccountId:0fb25d744a3944379aee777d7daef9b2

Assertion failed: CurrentGPUVirtualAddress != 0 [File:D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12DescriptorCache.cpp] [Line: 609]

UnrealEditor_D3D12RHI
UnrealEditor_D3D12RHI
UnrealEditor_D3D12RHI
UnrealEditor_D3D12RHI
UnrealEditor_RHI
UnrealEditor_SlateRHIRenderer
UnrealEditor_RHI
UnrealEditor_RHI
UnrealEditor_RHI
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_RenderCore
UnrealEditor_Core
UnrealEditor_Core
kernel32
ntdll

This happened when I was working with materials. Previously, I would also get a crash when I am working with anything related to a mesh or animations.

This thread point it to a problem with DX12 (possibly with memory allocation). Switching to DX11 or Vulkan seem to be temporary fixes.

You can also try