If I use Octane Render, Iray, Redshift, or whatever 3rd Party Raytracing Renderer out there - they have a denoiser “feature” that allows you to ‘On/Off’ instruct the renderer to reduces noise after a declared # of pixels is rendered.
But, this is not how Unreal Raytrace Renderer works, is it - It has an included, or automatic, denoiser “feature” that turns on instantly in all situations.
Meaning, you do not actually turn it ‘on’ or turn it ‘off’.
Also, the list of Console Commands referring to Denoiser are strictly for ‘in-game’/‘PLAY-button’ operations, and are not settings for ‘editor mode’ visualization.
Am I right here? Or am I Dumb…
I had asked once about Denoiser console commands but never actually asked in terms of non-game cinematic rendering for archviz presentations only.
So, I am thinking when users post videos saying “UE4…with Denoiser”, it’s not like they turned ‘on’ the denoiser, they just only rendered with settings that operationalized the existing automatic denoiser.
THX!