Alternitive to multi gpu rendering for large scenes in UE 5.6

Is there any way to make larger more detailed scenes since unreal engine killed off multi-gpu? i primarily use whatever thee latest unreal editor version thats fully released is (currently im on 5.6) and i have a pair of Nvidia Titan RTXs running at x8 speed due the physical layout of my boad (its a older supermicro server board) in my system (yes i have an nvlink bridge) 128 gb ddr4 (my board supports up to a terabyte of ram but i strongly doubt i need that much) dual e5-2660 v4 xeons (my supports up to dual 22 core xeons) and a 24” 1080p monitor as my current setup just so you all know what im working with here. i don’t know anything about modeling or creating or modifying/editing textures or materials or blender or maya or anything like that. im not a professional i have a learning disability and a VERY tight fixed income (a couple hundred bucks a month as im on welfare) just so you know a little about my situation im in. with that disclamer out of the way im racking my brain to find a viable alternative to multi gpu rendering. i have as you might imagine a pair of 24gb RTX gpus but standad rendering will only use one gpu which is fine for a lot of scenes but the larger more detailedd scenes 24gb isn’t gonna cut it (especially since with background tasks and the base map in UE themselves you’re eating through a whooping 7gb of my vram) so i run out af vram fast. id imagine i’m not the only one dealing with this issue so there’s probably a way to resolve this right? help me out as im at a dead end on this.