alternative to using Scene Capture Component 2D since that is broken in 4.24

I’m having issues with this as well, serious performance cost from Scene Capture - I tried these settings in DefaultEngine.ini but I can’t see much of a difference. Any advice? Is this a new bug, has Scene Capture been fast in the past?

Similarly if anyone knows a way to get the framebuffer without using a Scene Capture, any advice would be welcome. I’ve tried using the FFrameGrabber class in C++ but it seems impossible to package the game with it, otherwise it works pretty well in the editor.