I don’t mean to be offensive, but after 2 years of trying to make AI with Behavior Trees…
BT’s are OVER complicating everything
after hours of fighting a behaviour tree, I get EVERYTHING but complex behavior…I am already happy to have that s…t do what I ask
no matter what I implement, I spend way more time figuring out BT’s issues than just programming AI with blueprints
I constantly ask myself if I should use a sequence or a selector
I spend hours trying to figure why the BT is going only half way and never executing the rest of it’s tree
that ■■■■ blackboard is the most useless thing I have ever seen, why not just use typed variables ? instead I always have to create black board variables and then casting them one way or another
a boolean will always be a boolean , an actor will always be an actor why bother with that blackboard crap ?
half of the AI is in the services / half of it is located in AI controllers, this is just unmanageable
also, there is no way a bunch of selector and sequences will do decent parallel behaviors
the parallel node is a joke
are there any other ways to have decent complex behavior but f…king BT’s ?