I really hope someone can help to get the last bit working in my current project. I’m using ALSv4 and I tried to retarget the character Paragon Twinblast to the ALSv4 Mannequin animations. Everything seems to work quite fine like foot IK, rolling … except the weapons. The rotation seems to be completely wrong and I don’t know how to fix it.
Moreover I do not yet have much experience with virtual bones and I don’t know if it is possible to get everything working as the ik_hand_<x> bones seem to be a bit different in both skeletons.
I’m currently using the following virtual bones: [TABLE=“border: 1, cellpadding: 0, cellspacing: 0, width: 0”]
Hand_l ik_hand_gun LHS_ik_hand_gun LHS_ik_hand_gun ik_hand_l LHS_ik_hand_r Hand_r ik_hand_gun RHS_ik_hand_gun RHS_ik_hand_gun ik_hand_r RHS_ik_hand_l