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ALSv4 Paragon Character Virtual Bone IK Issue

Hi community,

I really hope someone can help to get the last bit working in my current project. I’m using ALSv4 and I tried to retarget the character Paragon Twinblast to the ALSv4 Mannequin animations. Everything seems to work quite fine like foot IK, rolling … except the weapons. The rotation seems to be completely wrong and I don’t know how to fix it.

Moreover I do not yet have much experience with virtual bones and I don’t know if it is possible to get everything working as the ik_hand_<x> bones seem to be a bit different in both skeletons.
I’m currently using the following virtual bones: [TABLE=“border: 1, cellpadding: 0, cellspacing: 0, width: 0”]

		Hand_l
		ik_hand_gun
		LHS_ik_hand_gun
	
	
		LHS_ik_hand_gun
		ik_hand_l
		LHS_ik_hand_r
	
	
		Hand_r
		ik_hand_gun
		RHS_ik_hand_gun
	
	
		RHS_ik_hand_gun
		ik_hand_r
		RHS_ik_hand_l

Source: https://www.youtube.com/watch?v=7mIcaO8BAOo & https://docs.google.com/spreadsheets…Xdw/edit#gid=0

I like the way this guy does it… his video is for CC3 characters, but it worked for me with daz characters so…

I set the youtube link to start at the bit where he explains his retargeting workflow, it’s at 3:23 if the link doesn’t jump there properly