Hi guys,
i’m working on a material that blends between 2 textures based on worldposition height, it’s all setup well however i’m having trouble implementing a perlin map that i’d like to use to get rid making that smooth transition. Instead of the smooth fading i’d like to have a perlin mask applied in the fading area. How do i do that ?
Bumping this, anyone ? Any help (paid) would be greatly appreciated. If you can help out please feel free to PM me.
Show your material setup. I can’t get what do you want to achieve.
Oh, no need that. I think I get it.
You must apply perlin noise map by world position.
Check material function called ‘WorldAlignedTexture’. From there you will understand how it works.
It’s just texture with UVs set from XZ or YZ mask of world position.