Ingame shot…
Next!..
While I think players will not pay attention to each weapon description, I think that is a nice way to tell the world background.
If worked on Dark Souls…
Dark Souls literally forces you to read because everyone else’s a douchbag and tells nothing.
While all is good in my opinion, one thing bugs me is the way female human looks. Her neck looks too long and the thighs… look muscular while rest of the leg doesn’t. Maybe that’s just me. o.O
Just a thing
That’s a nice touch that I won’t complain though, go for it. =)
LOL, if helps I must confess that’s not “just YOU”.
Since I 'll not reach “some good realism” on humans I’ve decided go on sort of anime mashup style (Vampire Hunter D and Ninja Scroll Mostly) anatomy.
They usually stretches female necks to they look delicate, maybe agile, but also presents “powerthighs”, Human Female got a lot from “Vampire Hunter’s Leila” silhouette.
Hehe. Well if you are going powerthigh route, give some power to rest of the thighs aswell. I always liked Chun Li, I won’t complain!
Neck is still meh. But does it fit your game design? I suppose so. -.O
@Archilleon I think that after put some armors on her (giving some weight to shoulders) it will look better and help to “disguise” the “giraffism”. LOL
One more weapon done…
The first spear on the game - The Queen!
Chakrams will be an interesting challenge to implement since they’ll be both ranged and melee on the game…
Shield… Almost one equip from each…
Oversized glowing weapons… Almost a tradition. LOL
VIDA’s Rainmaker System
That’s a system I’ve designed on the weekend…
The nice thing about Unreal4 is that it makes you think “modular+reusable”, I thought that fights (at least on movies) looks more impressive with rain, so…
Here is the first test with the things working…
(drops looks better when on 720p)
Regards
Combat - Check…
UI/Inventory - Check…
Skill System - Check…
Dialogue - Check…
Blood, Thunders, Rain - Check…
Well… Time to think about a trailer! LOL
Some blocks done…