This race was sort of a challenge, when I began, I have no idea about how to spawn the emitter by code and configure it.
Due to size it will use another skeleton and animblueprint, so, I couldn’t put it to launch skills yet, but the system just needs the assets to everything work, hope in get them ready soon.
Nice, the UI is very good
I think the textures tiling on some of the floors and terrains are too apparent…
But overall you’ve done a great job man! Keep it up
Almost one year “fulltime” on this decided to put “everything together” and check where I’m heading.
Is more a Game Design / Programming sneak peak than a trailer.
The video has English Subs, so if you think my voice annoying, just turn off UNTIL 10:00 BUT don’t forget to turn it ON after this to some SFX and a nice surprise.
I am surprised your work does not get more comments and recognition. Everytime I look at what you are doing I am amazed with the professional design, aesthetic and approach. Look forward to seeing your next videos.
@franktech First of all thanks by your kind words.
I must confess I didn’t ever thought about this LOL, as you see, would imply on another level of detail on the game assets (they’re all optimized to MOBAlevel due to the far camera) and also player’s system specs (I did this capture at 60+ fps on a simple GTX 750 1GB), while I plan in make some closer shots on animatics (Matinee) until these will be “surgically” planned.
About gameplay, my AI still on the works because some “weird requirements” I hope in bring something with “more action” on the next weeks.