Rendering with Sequencer and am trying to get an image with alpha to holdout the final pixel results. I’d like a foreground object to be treated as alpha so that the object behind it is cutout by it’s silhouette.
I gave it a go with an ‘Alpha Holdout’ shading model on a material:
This just casts a shadow on the object which it should be occluding. Rather, is there a way to set the material to leave transparent pixels? In this image, the cube’s top left corner would be transparent behind the sphere:
Do I need to get into Composure to accomplish this?