Hi everyone,
I’m experiencing an issue with the alpha channel when rendering a glass material using the Path Tracer on a stencil layer. As you can see in the attached screenshot, the alpha channel renders correctly in the Main Pass (right side of the image), but it’s incorrect in the Actor Layer (left side of the image).
Does anyone know how to fix this issue? Maybe there’s a specific setting or workaround I’m missing.
Thanks in advance for your help!
