I created a simple Alphaholdout material to mask out a translucent background.
It works great in the normal preview, but it appears black in the mobile preview.
I’m using Mobile Forward w/ HDR Disabled.
It should work because the documentation states that alphaholdout is compatible with Vulkan:
Perhaps there’s some setting in the project settings that’s making it incopatible?
Thanks for the support!
i dunno what you expect it to look like. to me… that’s not even correct in normal preview. a hold out material should render the sky and nothing else.
or if one would go that far it should render the engine window completely transparent for apps with “overlay” content (like vtubers) and without abusing greenscreen hacks.
Sorry if it wasn’t clear,
See that gray shader inside the “mirror” frame?
That shader is translucent with 100% opacity and should be masked out of the rendering outside of the frame.
You can see it works exactly as i described in the normal preview.
But when it’s with the Vulkan renderer, it just renders it out black instead of making it invisible