Hi, guys
Seems like the alpha holdout material is not working above 5.4.
Steps to reproduce:
1, create a material with alpha holdout with unlit shading mode and render before DoF
2, Create a material with Translucent blend mode.
3, apply these two material to two standard static mesh. (two cube or sphere.)
4, the alpha holdout appears black.
it is not even working in the content example. Could you fix it? As it is a crucial to MR development.
The passthrough camera is Black.
