We noticed an issue working in sequencer with “Allow Seqeuncer Edits Only” and control rigs. Performance will drop when manipulating using the AnimDetails channel sliders.
The issue stems from an exception that fires every frame while scrubbing the control value, as it attempts to find the control rig object in a flow that can’t find it in code. The only workaround I would suggest at the moment is not to use Allow Sequencer Edits Only when editing control rigs.