Summary
The transition materials are broken since ch2 remix, and look abbysmal, luckily i know the fix for it (Check additional Notes)
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Stability
Steps to Reproduce
create a landscape with an ocean, and a river, and a lake
Expected Result
the transition materials would transition properly like expected
Observed Result
they do not and look terrible
Platform(s)
N/A
Island Code
N/A
Upload an image
Additional Notes
the solution is SUPER simple, you need to disable this parameter " UseSimpleGernsterWaves ( Z Offset ONLY )" in the material instance that the UEFN waterbodies have for all transition materials.
And to fix the foam on the oceans you need to use the spheremask parameter at the bottom.
In uefn currently it allows you to copy and paste the material instance references and lets you do this yourself, however this requires you to type out the reference in a notepad and paste it and fix it yourself, but this validates. (99% of creators dont know how to do this though!)
A solution to all this would be to expose access to instance off all the water body materials so creators without knowledge of tricks like this one can fix future issues, AND it would let us just simply change the color of the water which we are still unable to do!!
And also allowing us to instance off the material locally would allow us to yknow change the color of the waterbodies! which we dont have and we are stuck with this water, without acess to the gernster wave nodes in materials we need this.

