All Verse devices is not working after crash uefn

Hello,

The device created in Verse wasn’t working during the session when the following procedure was performed.

  1. UEFN crashed when I created a circular reference
  2. I restarted UEFN after exiting the Fortnite client
  3. In that project, the device written in verse stopped working (other than the target device)
  4. When I recreated the level, it started working, but after a while the device stopped working again

Is there a good solution?

FortniteGame.log (1.8 MB)
FortniteGame-backup-2023.07.17-13.05.34.log (6.6 MB)

Thank you for your report! We would like to look into this further, would you be able to submit a bug report using the form available here: Fortnite Creative

I sent the report. Waiting for resolution report:)

I found that the cause of this problem was in the canvas generation logic. I performed the canvas generation on the instance of the class generated on the device. While it initially works, it eventually stops functioning. This is likely because the class instance on the device is incompatible with the UI generation logic.

I don’t believe it is the circular reference problem mentioned above.