I have some variables defined with macro UPROPERTY() in my cpp-based blueprint:
UPROPERTY(EditAnywhere)
TSubclassOf<UJournalWidget> journal_widget_bp;
UPROPERTY(EditAnywhere)
FSlateColor OriginalButtonColor;
// etc
And if I add new UPROPERTY() value and rebuild project, all properties resets to default (0 for pointers, default color for colors etc). (if I add non property value, of just change code it did not resets)
Its really annoying, anyting I can do with it?