Hi everyone, as the question stated, my build keeps failing everytime I try to launch any game to my andriod device. This problem has been occuring on my MAC since I was forced to upgrade to OS Sierra from Yosemite. (Everything was working fine previously).
From the logs, I suspected that something is wrong with my JAVA SDK SE so I did the honours of updating to Java SDK 121. Still no avail… How do I fix this??? (please see the log below for reference)
LogInit:Display: RandInit(733501190) SRandInit(733507394).
LogTaskGraph: Started task graph with 4 named threads and 5 total threads.
LogStats: Stats thread started at 0.376457
LogInit: Version: 4.9.2-2707645+++depot+UE4-Releases+4.9
LogInit: API Version: 2672455
LogInit: Compiled (64-bit): Sep 28 2015 10:44:29
LogInit: Compiled with Clang: 6.0 (clang-600.0.56)
LogInit: Build Configuration: Development
LogInit: Branch Name: ++depot+UE4-Releases+4.9
LogInit: Command line:
LogInit: Base directory: /Users/Shared/UnrealEngine/4.9/Engine/Binaries/Mac/
LogInit: Rocket: 1
LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
LogInit: Object subsystem initialized
LogInit: Selected Device Profile: [Mac]
LogInit: Applying CVar settings loaded from the selected device profile: [Mac]
LogInit: Computer: FreeLancers-Mac-mini.local
LogInit: User: freelancer
LogInit: CPU Page size=4096, Cores=2
LogInit: High frequency timer resolution =1000.000000 MHz
LogInit: Power Source: AC Power
LogInit: Memory total: Physical=8.0GB (8GB approx) Pagefile=0.0GB Virtual=8.0GB
LogTextLocalizationManager: No specific translations for ('en-TT-TT') exist, so ('en') translations will be used.
LogRHI: Initializing OpenGL RHI
LogRHI: GL_VENDOR: NVIDIA Corporation
LogRHI: GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
LogRHI: GL_VERSION: 3.3 NVIDIA-10.2.12 310.90.10.05b20
LogRHI: GL_SHADING_LANGUAGE_VERSION: 3.30
LogRHI: OpenGL Extensions:
LogRHI: GL_ARB_blend_func_extended
LogRHI: GL_ARB_draw_buffers_blend
LogRHI: GL_ARB_ES2_compatibility
LogRHI: GL_ARB_explicit_attrib_location
LogRHI: GL_ARB_instanced_arrays
LogRHI: GL_ARB_internalformat_query
LogRHI: GL_ARB_occlusion_query2
LogRHI: GL_ARB_sample_shading
LogRHI: GL_ARB_sampler_objects
LogRHI: GL_ARB_separate_shader_objects
LogRHI: GL_ARB_shader_bit_encoding
LogRHI: GL_ARB_shading_language_include
LogRHI: GL_ARB_texture_cube_map_array
LogRHI: GL_ARB_texture_query_lod
LogRHI: GL_ARB_texture_rgb10_a2ui
LogRHI: GL_ARB_texture_storage
LogRHI: GL_ARB_texture_swizzle
LogRHI: GL_ARB_timer_query
LogRHI: GL_ARB_vertex_type_2_10_10_10_rev
LogRHI: GL_ARB_viewport_array
LogRHI: GL_EXT_debug_label
LogRHI: GL_EXT_debug_marker
LogRHI: GL_EXT_depth_bounds_test
LogRHI: GL_EXT_framebuffer_multisample_blit_scaled
LogRHI: GL_EXT_texture_compression_s3tc
LogRHI: GL_EXT_texture_filter_anisotropic
LogRHI: GL_EXT_texture_mirror_clamp
LogRHI: GL_EXT_texture_sRGB_decode
LogRHI: GL_APPLE_client_storage
LogRHI: GL_APPLE_container_object_shareable
LogRHI: GL_APPLE_flush_render
LogRHI: GL_APPLE_object_purgeable
LogRHI: GL_APPLE_rgb_422
LogRHI: GL_APPLE_row_bytes
LogRHI: GL_APPLE_texture_range
LogRHI: GL_ATI_texture_mirror_once
LogRHI: GL_NV_texture_barrier
LogRHI: GL_MAX_TEXTURE_SIZE: 8192
LogRHI: GL_MAX_CUBE_MAP_TEXTURE_SIZE: 8192
LogRHI: GL_MAX_ARRAY_TEXTURE_LAYERS: 512
LogRHI: GL_MAX_3D_TEXTURE_SIZE: 2048
LogRHI: GL_MAX_RENDERBUFFER_SIZE: 8192
LogRHI: GL_MAX_TEXTURE_IMAGE_UNITS: 16
LogRHI: GL_MAX_DRAW_BUFFERS: 8
LogRHI: GL_MAX_COLOR_ATTACHMENTS: 8
LogRHI: GL_MAX_SAMPLES: 8
LogRHI: GL_MAX_COLOR_TEXTURE_SAMPLES: 8
LogRHI: GL_MAX_DEPTH_TEXTURE_SAMPLES: 8
LogRHI: GL_MAX_INTEGER_SAMPLES: 1
LogRHI: GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 48
LogRHI: GL_MAX_VERTEX_ATTRIBS: 16
LogRHI: GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16
LogRHI: OpenGL MajorVersion = 3, MinorVersion = 3, ShaderPlatform = GLSL_150_MAC, FeatureLevel = SM4
LogShaderCompilers: Guid format shader working directory is 15 characters bigger than the processId version (../../../../../../freelancer/Documents/Unreal Projects/BookiePhone/Intermediate/Shaders/WorkingDirectory/2563/).
LogShaderCompilers: Cleaned the shader compiler working directory '../../../../../../freelancer/Documents/Unreal Projects/BookiePhone/Intermediate/Shaders/tmp/F6F00532CD4ABB17877E18AF11C73B18/'.
LogShaderCompilers:Display: Using Local Shader Compiler.
LogTemp:Display: Loaded TP AllDesktopTargetPlatform
LogTemp:Display: Loaded TP MacClientTargetPlatform
LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
LogTemp:Display: Loaded TP MacServerTargetPlatform
LogTemp:Display: Loaded TP MacTargetPlatform
LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
LogTemp:Display: Loaded TP Android_ATCTargetPlatform
LogTemp:Display: Loaded TP Android_DXTTargetPlatform
LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
LogTemp:Display: Loaded TP AndroidTargetPlatform
LogTemp:Display: Loaded TP HTML5TargetPlatform
LogTemp:Display: Loaded TP IOSTargetPlatform
LogTargetPlatformManager:Display: Building Assets For Mac
LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.22s 78MB /Users/freelancer/Library/Application Support/Epic/UnrealEngine/4.9/DerivedDataCache/Boot.ddc.
LogDerivedDataCache:Display: Loaded Boot cache: /Users/freelancer/Library/Application Support/Epic/UnrealEngine/4.9/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../freelancer/Documents/Unreal Projects/BookiePhone/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../freelancer/Documents/Unreal Projects/BookiePhone/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: Using Local data cache path /Users/freelancer/Library/Application Support/Epic/UnrealEngine/Common/DerivedDataCache: Writable
LogInit: Selected Device Profile: [Mac]
LogContentStreaming: Texture pool size is 0.000000MB
LogMeshUtilities: No automatic mesh reduction module available
LogMeshUtilities: No automatic mesh merging module available
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
LogMoviePlayer: FAVMoviePlayer ctor...
UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
LogAssetRegistry: FAssetRegistry took 0.0108 seconds to start up
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
LogObj: 29866 objects as part of root set at end of initial load.
LogUObjectAllocator: 6049696 out of 0 bytes used by permanent object pool.
LogEngine: Initializing Engine...
LogAIModule: Creating AISystem for world NewWorld
LogInit: FAudioDevice initialized.
LogDerivedDataCache: Saved boot cache 0.74s 78MB /Users/freelancer/Library/Application Support/Epic/UnrealEngine/4.9/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogDialogs:Warning: Supressed: For best performance a Quad-core Intel or AMD processor, 2.5 GHz or faster is recommended.
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LocalizationService: Info Localization service is disabled
LogCook:Display: Done creating registry. It took 0.00s.
LogFileCache: Scanning file cache for directory '/Users/freelancer/Documents/Unreal Projects/BookiePhone/Content/' took 0.03s
SourceControl: Info Source control is disabled
Cmd: MAP LOAD FILE="../../../../../../freelancer/Documents/Unreal Projects/BookiePhone/Content/MainLevel.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=2
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0x147656de0
LogMaterial: Missing cached shader map for material defaultMat, compiling.
LogMaterial: Missing cached shader map for material goBall, compiling.
LogTexture:Display: Building textures: HQ_Lightmap0_1 (AutoDXT)
LogTexture:Display: Building textures: LQ_Lightmap_0_1 (DXT1)
LogTexture:Display: Building textures: ShadowMapTexture2D_0 (BGRA8)
LogAIModule: Creating AISystem for world MainLevel
LogEditorServer: Finished looking for orphan Actors (-0.000 secs)
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 54.176ms to complete.
LogFileHelpers: Loading map 'MainLevel' took 1.312
LogCollectionManager: Loaded 0 collections in 0.002123 seconds
LogFileCache: Scanning file cache for directory '/Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Collections/' took 0.00s
LogFileCache: Scanning file cache for directory '/Users/freelancer/Documents/Unreal Projects/BookiePhone/Content/Developers/freelancer/Collections/' took 0.00s
LogFileCache: Scanning file cache for directory '/Users/freelancer/Documents/Unreal Projects/BookiePhone/Content/Collections/' took 0.00s
LogContentBrowser: Native class hierarchy populated in 0.0158 seconds. Added 1923 classes and 334 folders.
LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000006 seconds
LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0007 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0009 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0008 seconds. Added 1 classes and 0 folders.
LogCrashTracker: Crashtracker disabled due to settings.
LogUObjectGlobals:Warning: Failed to find object 'Class None.'
LogLoad: Full Startup: 18.70 seconds (BP compile: 0.06 seconds)
LogContentStreaming: Texture pool size now 400 MB
LogRenderer: Reallocating scene render targets to support 780x396 (Frame:2).
LogAssetRegistry: Asset discovery search completed in 13.1463 seconds
LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000048 seconds (updated 0 objects)
LogPlayLevel: Launcher Device ID: Android_ETC1@0123456789ABCDEF
LogPlayLevel: PlayLevel: No blueprints needed recompiling
LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Thumb -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset
LogSavePackage: Save=1.817902ms
LogSavePackage: Async saving from memory to '/Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset'
LogSavePackage: Total save time: 2.986263ms
LogSavePackage:Warning: Finished SavePackage /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_17e2b_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_b007_0///####STATCAT_Advanced####
LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Background -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset
LogSavePackage: Save=1.512653ms
LogSavePackage: Async saving from memory to '/Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset'
LogSavePackage: Total save time: 2.008926ms
LogSavePackage:Warning: Finished SavePackage /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset
LogCook:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickInner -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset
LogSavePackage: Save=2.049095ms
LogSavePackage: Async saving from memory to '/Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset'
LogSavePackage: Total save time: 19.027278ms
LogSavePackage:Warning: Finished SavePackage /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset
LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad3 -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset
LogSavePackage: Save=2.061691ms
LogSavePackage: Async saving from memory to '/Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset'
LogSavePackage: Total save time: 58.621626ms
LogSavePackage:Warning: Finished SavePackage /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset
LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset
LogSavePackage: Save=1.621154ms
LogSavePackage: Async saving from memory to '/Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset'
LogSavePackage: Total save time: 61.650451ms
LogSavePackage:Warning: Finished SavePackage /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset
LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton3 -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset
LogSavePackage: Save=1.472080ms
LogSavePackage: Async saving from memory to '/Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset'
LogSavePackage: Total save time: 45.296915ms
LogSavePackage:Warning: Finished SavePackage /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset
LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_off -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset
LogSavePackage: Save=1.564753ms
LogSavePackage: Async saving from memory to '/Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset'
LogSavePackage: Total save time: 48.017450ms
LogSavePackage:Warning: Finished SavePackage /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset
LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_off -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset
LogSavePackage: Save=1.642945ms
LogSavePackage: Async saving from memory to '/Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset'
LogSavePackage: Total save time: 47.318958ms
LogSavePackage:Warning: Finished SavePackage /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset
LogCook:Display: Cooking /Engine/MobileResources/HUD/DefaultVirtualTouchPad -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/DefaultVirtualTouchPad.uasset
LogSavePackage: Save=2.795853ms
LogSavePackage: Async saving from memory to '/Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/DefaultVirtualTouchPad.uasset'
LogSavePackage: Total save time: 5.786922ms
LogSavePackage:Warning: Finished SavePackage /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/DefaultVirtualTouchPad.uasset
LogCook:Display: Cooking /Engine/MobileResources/HUD/DefaultVirtualJoysticksSmall -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticksSmall.uasset
LogSavePackage: Save=4.119611ms
LogSavePackage: Async saving from memory to '/Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticksSmall.uasset'
LogSavePackage: Total save time: 15.715178ms
LogSavePackage:Warning: Finished SavePackage /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticksSmall.uasset
LogCook:Display: Cooking /Engine/MobileResources/HUD/DefaultVirtualJoysticks2 -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks2.uasset
LogSavePackage:Display: No exports found (or all exports are editor-only) for DefaultVirtualJoysticks2. Package will not be saved.
LogCook:Display: Cooking /Engine/MobileResources/HUD/DefaultVirtualJoysticks -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset
LogSavePackage: Save=1.505808ms
LogSavePackage: Async saving from memory to '/Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset'
LogSavePackage: Total save time: 2.031446ms
LogSavePackage:Warning: Finished SavePackage /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset
LogCook:Display: Cooking /Engine/MobileResources/HUD/DefaultVirtualGamePad -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/DefaultVirtualGamePad.uasset
LogSavePackage: Save=1.050700ms
LogSavePackage: Async saving from memory to '/Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/DefaultVirtualGamePad.uasset'
LogSavePackage: Total save time: 1.321547ms
LogSavePackage:Warning: Finished SavePackage /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/DefaultVirtualGamePad.uasset
LogCook:Display: Cooking /Engine/MobileResources/HUD/AnalogHat -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/AnalogHat.uasset
LogSavePackage: Save=1.374385ms
LogSavePackage: Async saving from memory to '/Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/AnalogHat.uasset'
LogSavePackage: Total save time: 3.102213ms
LogSavePackage:Warning: Finished SavePackage /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/AnalogHat.uasset
LogCook:Display: Cooking /Engine/MobileResources/T_MobileMenu2 -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/T_MobileMenu2.uasset
LogSavePackage: Save=3.951127ms
LogSavePackage: Async saving from memory to '/Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/T_MobileMenu2.uasset'
LogSavePackage: Total save time: 34.050561ms
LogSavePackage:Warning: Finished SavePackage /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/T_MobileMenu2.uasset
LogTexture:Display: Building textures: HQ_Lightmap0_1 (AutoETC1)
LogTexture:Display: Building textures: LQ_Lightmap_0_1 (AutoETC1)
LogCook:Display: Cooking /Game/MainLevel -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/BookiePhone/Content/MainLevel.umap
LogSavePackage: Save=335.801880ms
LogSavePackage: Async saving from memory to '/Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/BookiePhone/Content/MainLevel.umap'
LogSavePackage: Total save time: 336.656976ms
LogSavePackage:Warning: Finished SavePackage /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/BookiePhone/Content/MainLevel.umap
LogCook:Display: Cooking /Engine/EditorResources/Bad -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EditorResources/Bad.uasset
LogSavePackage: Save=3.793034ms
LogSavePackage: Async saving from memory to '/Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EditorResources/Bad.uasset'
LogSavePackage: Total save time: 4.889082ms
LogSavePackage:Warning: Finished SavePackage /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EditorResources/Bad.uasset
LogCook:Display: Cooking /Engine/EditorResources/Bkgnd -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EditorResources/Bkgnd.uasset
LogSavePackage: Save=1.532368ms
LogSavePackage: Async saving from memory to '/Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EditorResources/Bkgnd.uasset'
LogSavePackage: Total save time: 1.920085ms
LogSavePackage:Warning: Finished SavePackage /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EditorResources/Bkgnd.uasset
LogCook:Display: Cooking /Engine/EditorMeshes/EditorCube -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EditorMeshes/EditorCube.uasset
LogSavePackage: Save=2.292895ms
LogSavePackage: Async saving from memory to '/Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EditorMeshes/EditorCube.uasset'
LogSavePackage: Total save time: 2.577152ms
LogSavePackage:Warning: Finished SavePackage /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EditorMeshes/EditorCube.uasset
LogCook:Display: Cooking /Engine/EditorMeshes/EditorSphere -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EditorMeshes/EditorSphere.uasset
LogSavePackage: Save=2.755204ms
LogSavePackage: Async saving from memory to '/Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EditorMeshes/EditorSphere.uasset'
LogSavePackage: Total save time: 3.215276ms
LogSavePackage:Warning: Finished SavePackage /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EditorMeshes/EditorSphere.uasset
LogCook:Display: Cooking /Engine/EditorMeshes/EditorPlane -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EditorMeshes/EditorPlane.uasset
LogSavePackage: Save=3.726217ms
LogSavePackage: Async saving from memory to '/Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EditorMeshes/EditorPlane.uasset'
LogSavePackage: Total save time: 7.546429ms
LogSavePackage:Warning: Finished SavePackage /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EditorMeshes/EditorPlane.uasset
LogCook:Display: Cooking /Engine/EditorMeshes/EditorCylinder -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EditorMeshes/EditorCylinder.uasset
LogSavePackage: Save=2.694218ms
LogSavePackage: Async saving from memory to '/Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EditorMeshes/EditorCylinder.uasset'
LogSavePackage: Total save time: 4.206959ms
LogSavePackage:Warning: Finished SavePackage /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EditorMeshes/EditorCylinder.uasset
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LogMaterial: Missing cached shader map for material MAT_LevelColorationLitLightmapUV, compiling. Is special engine material.
LogMaterial:Warning: Failed to compile Material /Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV for platform GLSL_ES2, Default Material will be used in game.
LogMaterial:Warning: (Node LightmapUVs) Node not supported in feature level ES2
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LogCook:Display: Cooking /Engine/EngineDebugMaterials/VertexColorMaterial -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EngineDebugMaterials/VertexColorMaterial.uasset
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LogCook:Display: Cooking /Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EngineDebugMaterials/VertexColorViewMode_ColorOnly.uasset
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LogCook:Display: Cooking /Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EngineDebugMaterials/VertexColorViewMode_RedOnly.uasset
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LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/LevelBlueprintEditorOverview -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/Tutorial/BlueprintTutorials/LevelBlueprintEditorOverview.uasset
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LogCook:Display: Cooking /Engine/EditorMaterials/Cross -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EditorMaterials/Cross.uasset
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LogCook:Display: Cooking /Engine/EditorMaterials/WidgetMaterial -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EditorMaterials/WidgetMaterial.uasset
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LogCook:Display: Cooking /Engine/EditorMaterials/WidgetMaterial_Y -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EditorMaterials/WidgetMaterial_Y.uasset
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LogCook:Display: Cooking /Engine/EditorMaterials/WidgetMaterial_Z -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EditorMaterials/WidgetMaterial_Z.uasset
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LogMaterial: Missing cached shader map for material LevelGridMaterial, compiling.
LogMaterial:Warning: Failed to compile Material /Engine/EditorMaterials/LevelGridMaterial.LevelGridMaterial for platform GLSL_ES2, Default Material will be used in game.
LogMaterial:Warning: Function TilingAAGrid: (Node DDX) Node not supported in feature level ES2
LogMaterial:Warning: Function TilingAAGrid: (Node DDY) Node not supported in feature level ES2
LogMaterial:Warning: Function TilingAAGrid: (Node If) If input A must be of type float.
LogMaterial:Warning: Function Blend_Screen: (Node DDX) Node not supported in feature level ES2
LogMaterial:Warning: Function Blend_Screen: (Node DDY) Node not supported in feature level ES2
LogMaterial:Warning: Function Blend_Screen: (Node If) If input A must be of type float.
LogMaterial:Warning: Function CompositeARGBLayer: (Node DDX) Node not supported in feature level ES2
LogMaterial:Warning: Function CompositeARGBLayer: (Node DDY) Node not supported in feature level ES2
LogMaterial:Warning: Function CompositeARGBLayer: (Node If) If input A must be of type float.
LogCook:Display: Cooking /Engine/EditorMaterials/LevelGridMaterial -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EditorMaterials/LevelGridMaterial.uasset
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LogCook:Display: Cooking /Engine/EditorMaterials/CompositeARGBLayer -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EditorMaterials/CompositeARGBLayer.uasset
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LogCook:Display: Cooking /Engine/EditorMaterials/TilingAADots -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EditorMaterials/TilingAADots.uasset
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LogCook:Display: Cooking /Engine/EditorMaterials/TilingAALineBoxFiltered -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EditorMaterials/TilingAALineBoxFiltered.uasset
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LogCook:Display: Cooking /Engine/EditorMaterials/TilingAALineIntegral -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EditorMaterials/TilingAALineIntegral.uasset
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LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth.uasset
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LogCook:Display: Cooking /Engine/EditorMaterials/TilingAAGrid -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EditorMaterials/TilingAAGrid.uasset
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LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions03/Blends/Blend_Screen -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/Functions/Engine_MaterialFunctions03/Blends/Blend_Screen.uasset
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LogCook:Display: Cooking /Engine/EditorMaterials/Cascade/CASC_Cross -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EditorMaterials/Cascade/CASC_Cross.uasset
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LogCook:Display: Cooking /Engine/EditorResources/SmallFont -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EditorResources/SmallFont.uasset
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LogCook:Display: Cooking /Engine/EditorResources/S_Player -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EditorResources/S_Player.uasset
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LogCook:Display: Cooking /Engine/EditorResources/LightIcons/S_LightDirectionalMove -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EditorResources/LightIcons/S_LightDirectionalMove.uasset
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LogCook:Display: Cooking /Engine/EditorResources/LightIcons/S_LightPointMove -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EditorResources/LightIcons/S_LightPointMove.uasset
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