All textures displayed as 64x64 after importing project to 5.4

I have converted a 5.3 project to 5.4 . All the textures from 5.3 is displayed as 64x64.

2 things seem to fix those issue, either reimport them, or changing the max texture size from the texture editor window.

Please help!

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I just got the same problem, every project have 64x64 display texture, after I installed UE5.4 on my PC…

I saw this thread here on Reddit, mentioning something about ddc, but I still can’t figure it out what to do. https://www.reddit.com/r/unrealengine/comments/1d7x42d/all_textures_displayed_as_64x64_in_a_converted/

That is actually my post on reddit. I have provided a temporary solution in that post.

As far as I have understood, this happened due to a new technology called Zen to manage the DDC. and while importing the textures, it messed up.

So, I would recommend you to follow that solution, and hopefully it will be solved. It has been solved for me in multiple projects.

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