I have converted a 5.3 project to 5.4 . All the textures from 5.3 is displayed as 64x64.
2 things seem to fix those issue, either reimport them, or changing the max texture size from the texture editor window.
Please help!
I have converted a 5.3 project to 5.4 . All the textures from 5.3 is displayed as 64x64.
2 things seem to fix those issue, either reimport them, or changing the max texture size from the texture editor window.
Please help!
I just got the same problem, every project have 64x64 display texture, after I installed UE5.4 on my PC…
I saw this thread here on Reddit, mentioning something about ddc, but I still can’t figure it out what to do. https://www.reddit.com/r/unrealengine/comments/1d7x42d/all_textures_displayed_as_64x64_in_a_converted/
That is actually my post on reddit. I have provided a temporary solution in that post.
As far as I have understood, this happened due to a new technology called Zen to manage the DDC. and while importing the textures, it messed up.
So, I would recommend you to follow that solution, and hopefully it will be solved. It has been solved for me in multiple projects.
This did NOT work for me, my fix was actually surprisingly dumb. I thought setting r.Sreaming.PoolSize to something high would help, but no.
Mine had nothing to do with version upgrades, but admittedly I don’t know why it broke.
What fixed mine: Go to the texture, find the setting for Maximum Texture Size under Compression. Change it to any value. It should refresh. Then change it back to whatever you had or whatever you want.