All parent-child relationships are removed at runtime

Summary

Actors, static meshes, and devices with parent-child relationships lose their parent-child state at runtime.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Other

Steps to Reproduce

  1. Create objects with parent-child relationships
  2. Move the parent using sequences or Verse

Expected Result

Children move with their parents

Observed Result

Only the parents move, leaving the children behind.

Platform(s)

AnyPlatform

Island Code

9207-7848-7041

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Additional Notes

The issue can mainly be observed on the moving floor on the second floor in the center of the map.

Can Confirm this bug is affecting us in Piece Control 1v1

Can confirm this is a game killing bug

1 Like

Thank you for reporting, we’ll get someone on this.

3 Likes

Yeah we’re looking more into it, this is very cooked

I have the same issue

Can Confirm - Game Breaking Bug

Can confirm, happening in my maps too. This is VERY game-breaking and I hope this get’s fixed asap as we can’t update our maps until this is fixed. It does seem to work in versions uploaded before the update but not any after this update.

1 Like

Same problem here. We need fix asap :slight_smile:

Did someone try publishing this , is the problem found in live versions ? , because it’s not found in the active previous version that is live rn

Can confirm on a case with a tagged trigger and attached static meshes, also showed up with a base blueprint and attached glass prop walls. This is an absolutely game breaking bug, genuinely unacceptable this is a feature that cannot break
Pre published game is working fine, however private codes also manifest the same issues

5 Likes

Yea this bug is extremely game-breaking, completely broke almost everything in my map. Hopefully they revert / fix whatever was changed in this update!

2 Likes

Also broke my game

Hey guys, could you all please share your private codes affected by this issue? We’re looking into this.
@Gustavo_UEFN @D3NNI @Scalene17 @Snorrii @MattiGB @Heavyblue @GraemeBB

1 Like

we hot fixed ours to not use it as we know by now that we can’t wait for Epic to fix it before it completely kills the game, but it was: 5473-5965-0108

2 Likes

1032-8514-3619

This is my island ,it doesn’t have any issues atm as it’s an older version (before the new season) , but in the live session and new private version everything is broken so i can’t update it , a lot of powers i have is basicaly an empty blue print and child player references attached to it that teleports to players , but they do not teleport proberly

One thing i noticed , if i deattached the child actors , reattached and i didn’t push changes , the problem is solved , but if i pushed changes , everything is broken again

1 Like

7297-5806-5452, a versão que esta publicada agora é antes da 38.00, então ela ta ok. Mas em novas versoes a posição e rotação dos 3 brainrots que atacam no mapa ja esta completamente quebrado, então não consigo fazer update

1 Like

I can not replicate this in a brand new map despite that we tested at length to fix this in our maps. The idea being that a blueprint is made, the in code you would add the editable for it:

@editable

MovingProp:creative_prop = creative_prop{}

and then the moveto in the onbegin or wherever:

MovingProp.MoveTo(MovingProp.GetTransform().Translation + vector3{X:=10000.0}, MovingProp.GetTransform().Rotation, 30.0)

and something would be parented to that blueprint in the Outliner

Can anybody replicate this for Epic? I’m still working on it but I’m unsure of how to replicate. Maybe it has to be in a previously made and published map?

1 Like

Actually, as it turns out you can see it not working because our “nuke” BP is not moving with the storm, so we couldn’t fix everything which should allow you to see the problem happening.

I’ve done a LOT of testing now and I think this has to do with render distance. Which is WEIRD, because I can see the prop from a distance, but it doesn’t move with the parent. When a prop is parented (or any device too I think) and it’s far away from the player then it doesn’t get calculated to move, or the server doesn’t tell the player side to move it. If it’s close enough within some value to the player, it both renders AND moves. So.. something has changed on the server side that it is determining that it does not need to tell things to move, and definitely not the children?

I can not get this to replicate when I have all props and devices close to the player no matter the parent/child/child relationship between the props and devices going on and I can’t make it happen on an empty map for testing.

Hopefully that helps because we all need this fixed ASAP….