Summary
They all reference a “black” texture and dont validate because of it
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
Create a material
Drag in any water material function from the “epic” folder like compute gerstner waves
Expected Result
It validates because its exposed
Observed Result
it doesnt validate because of the “black” texture reference
Platform(s)
N/a
Island Code
N/a
