All of the Epic "Water" Material Functions dont validate

Summary

They all reference a “black” texture and dont validate because of it

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

Create a material
Drag in any water material function from the “epic” folder like compute gerstner waves

Expected Result

It validates because its exposed

Observed Result

it doesnt validate because of the “black” texture reference

Platform(s)

N/a

Island Code

N/a

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FORT-1047636 is ‘Closed’ as ‘Fixed’. The issue will be addressed in 40.00.