all objects vibrate when I move away from the world center

I have an airplane animation that is in the process of landing it begins at 12km from the center of the level.
I attached the default “vr pawn” to the airplane.
when I launch the VR preview, I have both hand shaking and the plane too, and this shaking decreases throughout the experience up to a distance of 2km 2.5km.
haw can I fix this issue ?

Tank you.

That’s the floating point error you’re observing. Look into world composition and origin shifting if you want something bigger than 5x5 km.