All objects of the foliage type on LOD=0 at any distance?

Hi! I may misunderstand the anreal engine engine, because I can’t get all the trees/bushes to be shown on the zero LOD. Is it possible? Can someone explain how to do this? I tried foliage.ForceLOD, but then I only see close vegetation. There is no console in the game, so I can only change the parameters in Saved\Config\Windows No Editor.

Yes it is possible. I found an article that states the following (Cinematic Rendering Image Quality Settings in Unreal Engine | Unreal Engine 5.0 Documentation):

Since Use LODZero also changes other system’s LODs the you may need to also run the following console commands for force LOD0 on non-foliage sources:
r.ForceLOD 0
r.ParticleLODBias -10
foliage.DitheredLOD 0
r.SkeletalMeshLODBias -10.

I immediately notice that the third parameter is obviously foliage. In my case, a couple of parameters were enough (foliage.ForceLOD + foliage.DitheredLOD). This is specified for Unreal Engine 5.0, but it also works with Unreal Engine 4.27 in my case.

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