All objects are showing up black in reflections

Hi! So I have a setup where I’m trying to take screenshots of some assets I made, and I’ve figured out that every object, including my ground plane is showing up completely black in reflections, causing my exposed metal on the barrels to be black. My raytracing settings seem to be right, and I honestly have no idea what’s causing this. Pictured below is the lit view, reflections view, reflections view without most of the objects in my scene (only the barrel themselves are showing up black here), and my raytracing settings. Any help would be greatly appreciated. Thanks!

how many reflection bounces have you set? need a couple more, perhaps. atleast 2 for floor to barrel to barrel reflection. the setting is in the ppv.

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That is maxed out at 8. Must be something else.

So actually, your post helped me figure this out. It made me double-check the hit lighting settings, which I changed to “hit lighting for reflections”. It isn’t perfect, but made them look much better. Appreciate the help!

I’m going to guess you have a lumen import problem then, were your barrels really small upon import?

If you use the lumen scene visualizations, are they still black?