All non-nanite trees currently appear broken on any Map Controller screenshot

Summary

Any non-nanite trees used on a map appear completely broken, offset and smudged on any Map Controller screenshot, with the effect getting worse the further from the Map Controller’s center the trees are.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Steps to Reproduce

Drag any tree that doesn’t currently have a Nanite variant in UEFN onto a map (or disable Masked Materials and drag any tree in), add a Map Controller device and click Capture Map Image

Expected Result

Trees on the minimap should appear like the left-side example on the image below

Observed Result

Trees on the minimap appear smudged and offset like the right-side example

Platform(s)

Any platform; this is a general issue with the Map Controller, regardless of platform

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Additional Notes

I believe this is an issue with the Map Controller screenshotting far enough away that any trees are switching to their Impostor LODs; impostors should appear fine from a top-down perspective, but for some reason the Map Controller is rendering side impostors the further from the device’s center you get.

One extra note I forgot to add: a possible fix for this issue, at least for the Chapter 2 foliage, would be updating the Creative meshes and materials to include their Nanite counterparts.