Summary
Any non-nanite trees used on a map appear completely broken, offset and smudged on any Map Controller screenshot, with the effect getting worse the further from the Map Controller’s center the trees are.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Devices
Steps to Reproduce
Drag any tree that doesn’t currently have a Nanite variant in UEFN onto a map (or disable Masked Materials and drag any tree in), add a Map Controller device and click Capture Map Image
Expected Result
Trees on the minimap should appear like the left-side example on the image below
Observed Result
Trees on the minimap appear smudged and offset like the right-side example
Platform(s)
Any platform; this is a general issue with the Map Controller, regardless of platform
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Additional Notes
I believe this is an issue with the Map Controller screenshotting far enough away that any trees are switching to their Impostor LODs; impostors should appear fine from a top-down perspective, but for some reason the Map Controller is rendering side impostors the further from the device’s center you get.
