All my trees (HISM) flash when removing one Instance during runtime, please help, GIF included

Ha, since looking into HISM and Speed Tree wind I found an answer right here in the forums: SpeedTree wind resets when adding instances to HISM Component at runtime

So I just stuck the 5 Pine tree assets into the map with scale 0 as static meshes and voila the wind just continues without a hitch.

2023_03_24_00_52_30

Thanks for pointing me the right direction!

1 Like